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F-Zero GX
Uploads to this Game RSS Feed
Category GameCube
Models 72
Hits 176,578
Comments 33
F-Zero GX
F-Zero GX
Pilots
[43]
Courses
[27]
Story Mode Courses
[1]
Miscellaneous
[1]
Console Genre Developers
GameCube Racing Developer coming soon!
Tagging is in the works and will be here soon!
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Jul 6, 2024, 9:27 PM
You know, if it weren't for the problems on gmod, I would maybe ask someone to make models out of the racers.
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Dec 14, 2023, 10:54 AM
@ElQuiltroAV: We do not accept models whose textures have been merged into a texture map. If you want the model's textures to be combined together for the sake of convenience or a specific game engine, you'll have to do it yourself.
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Dec 11, 2023, 11:11 AM
For the one that submits the machines models, please try using a single image or texture map for every vehicle. The ones provided by Electropolitan have missing textures and many pieces. For comparison, the 30 original ones found on Super Smash Bros. Brawl use the GX textures very well implemented.
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Nov 7, 2020, 8:46 AM
Good news everyone. I am going to rip the F-Zero machines' models. However some of them are missing textures so I will be using Ninja Ripper to get them one by one.
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Sep 4, 2020, 7:10 AM
@Electropolitan there is also a debug menu in the Japanese version where you can view the character models and there might be a way to rip them. https://youtu.be/f5BWM17HlaI
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Oct 21, 2019, 9:06 AM
Can't wait to get the Machines
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Apr 16, 2019, 5:45 AM
It makes me happy to see this game's characters getting ripped.
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Mar 22, 2019, 4:11 PM
@Electropolitan Thank you! You are a Godsend!
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Feb 13, 2019, 9:39 PM
As it's been almost 7 months since I've submitted models for this game and have yet to receive a response, I've decided to extract and upload about every model in GX. Machines, Racers (Low & High Poly) and Courses are all here - https://mega.nz/#F!EegnEKZS!IgFKozFX0y1yrT3HGyslUA

If you have any questions or comments, feel free to message me. I'll respond faster if it's through Discord, Electropolitan#3750 is where I can be reached.
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Jan 2, 2019, 11:38 PM
@GW8 In most cases they're in separate file directories. However, Sand Ocean is pretty mixed. https://gamebanana.com/tools/6189 Using this tool will allow you to extract it.
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Dec 20, 2018, 9:28 PM
How do you rip the tracks separate from the environment and backgrounds?
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Nov 12, 2018, 11:31 PM
@CashmereNoh https://www.mediafire.com/file/bvvlw1tlg1bwo09/blood_sel_3000%2Clz%2Carc.zip/file here ya are. The chara folder are the actual in-game files. tpl are textures, gma model. The model folder is what I exported. the motion folder puts everything together. Idk how to implement the script onto him. The lowpoly models do not need a script.
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Nov 8, 2018, 11:50 PM
Yo, anyone got the character model rips or how I can rip them? I'm looking to edit the Blood Falcon model.
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Nov 5, 2018, 7:35 PM
Heh, I don't think I'd be doing any competing. I'm keeping my worlds unlisted.
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Nov 4, 2018, 10:01 AM
Heheh. May the best world creator win!
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Nov 2, 2018, 3:47 PM
Heh, that's actually why I'm using these models. Quite interesting to see someone else doing it too.
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Oct 25, 2018, 7:29 PM
Hopefully we can get some Machines by themselves and more maps/backgrounds. I want to make some of these playable maps in VRChat.
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Oct 13, 2018, 1:31 PM
@XiconDestoroyah Yeah, I've submitted some in late July. Takes some time for them to get approved.
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Sep 28, 2018, 11:52 PM
Is there any chance we can see more of these in the near future? I really do like the tracks that were added. If not, I understand.
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Sep 2, 2018, 4:15 AM
@Electropolitan I suppose Ninja Ripper will do to separate the characters from the machines. I'm so happy my models got uploaded last week.
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Aug 5, 2018, 10:54 AM
@BigBellies I've got no clue if it'll help, but it's worth a shot. Is it possible to separate them with this tool? With the machines I see it working out.
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Aug 4, 2018, 11:24 PM
Um, hypothetically speaking, what if there was someone (i.e probably me) who used Ninja Ripper to get the model meshes and merged them together?
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Jul 26, 2018, 12:38 PM
The rigging files are probably here, in the motion folder of each character - https://i.imgur.com/sAZ8oCA.png They're mta or skl files. I'm not sure how to open them, and I can't find much info on Google about them. I can (maybe) upload lower poly models of all the characters - https://i.imgur.com/76l6A9n.png
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Jul 23, 2018, 8:53 PM
The body parts of the racers are probably positioned by the rigging somehow. Ocarina of Time 3D has a similar problem. I won't accept any submissions if the parts have been manually re-positioned, because it won't be accurate. The best course of action is to figure out the rigging format of the models and use that to put everything in place.
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Jul 23, 2018, 7:30 PM
@Electropolotqn If it’s okay with you, could I have a look too? I got the models of Jody Summer, Kate Alen, Mrs. Arrow, Princia Ramode (which is being submitted as we speak), and Lily Flyer.
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