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Link
Category
DS / DSi
Game
The Legend of Zelda: Phantom Hourglass
Section
Playable Characters
Submitters
Lexou
,
Mystie
Size
16.56 MB
Format
ZIP (application/zip)
Hits
24,641
Comments
12
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Dragonick
Dec 7, 2024, 11:18 AM
@Doc von Schmeltwick Adding to your point, since they didn't have the polygon budget to model Link and Tetra's hair fully, it doesn't really stick out from the characters' faces, making them look less well-defined.
Lexou Duck
Mar 25, 2024, 11:50 PM
Also note, in the readme.txt file that is present in the model ".zip" download, there are helpful links that explain how to properly import these models into your 3d editor of choice. Here's a quote:
For more info on how to properly import these models into your 3D program, check out:
https://github.com/scurest/apicula/wiki/IMPORT:-Blender
https://github.com/scurest/apicula/wiki/IMPORT:-Maya
https://github.com/LexouDuck/MayaUtilities
Link15
Jul 29, 2022, 2:25 PM
also, how do u use it?
Link15
Jul 29, 2022, 1:54 PM
I don't get why so many people don't like this model, its really close to the Windwaker one, I love it
JamesO2
Mar 25, 2022, 6:23 PM
@Jasper7438 Wow, I just tried Noesis and it worked! Thank you so much for pointing me to this tool!
For any future people trying to import this model WITH all animations, Blender 3.0 couldn't read the FBX file in this Phantom Hourglass Zip. So I opened that FBX into Noesis and exported it again as FBX. Blender could import that one.
Here were the settings I had to put to import the bones properly:
- Scale = 100
- Primary Bone Axis = X axis
- Secondary Bone Axis = Z axis
You'll also notice that Links texture blending is all messed up in Blender. I wrote a script that will fix this automatically. Select all of Links parts (just press A in Blender) then run this script:
https://github.com/JamesO2x/Useful-Blender-Scripts/blob/main/scripts_python/Models_Resource/fix_ph_link.py
You now have all of Link's animations.
Jasper7438
Feb 17, 2022, 3:13 PM
Perhaps noesis will suit your needs?
https://richwhitehouse.com/index.php?content=inc_projects.php
JamesO2
Feb 17, 2022, 2:19 PM
So this model seems to have an armature and all of its animations in the DAE file. But I'm having trouble getting Blender to import these animations. It seems to grab only Link's "vertical slice attack" animation, and ignores the rest. Does anyone know how to import multiple animations into Blender? Or any sort of program that I can even get these animations to play in?
I tried using some "online DAE file viewers" and half of them don't recognize the animations either, but their data is definitely in the file (you can open it in a text editor to see for yourself).
Doc von Schmeltwick
Apr 12, 2019, 1:49 PM
There's a pretty simple plausible answer as to why they look worse. Since the designs originated in TWW, they were intended with more detail, and therefore downgrading them makes them seem extra-crude due to the poor attempts at keeping said detail. The other characters were created for this game, and as such their designs were created with the DS's limits in mind, being a lot simpler. Link and Tetra were designed to have a lot of rounded edges due to being intended for the GCN, while the others are designed to look more angular for the most part. Link and Tetra looking that type of angular therefore looks really off, even if you haven't seen the originals before.
bloginstudios@gmail.com
Apr 12, 2019, 12:28 PM
The spirit tracks model defiantly looks better though.
lemmingscanfly
Oct 4, 2017, 5:04 AM
Why do link and Tetra look so bad in this game? Everyone else looks fine.
Mystie
Sep 18, 2014, 6:00 AM
Linebeck will be coming soon. Right now, I'm more focused on ripping Wind Waker models.
MattLaun
Sep 17, 2014, 5:57 PM
Linebeck c:
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