Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own models!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
Dreamcast
DS / DSi
Game Boy Advance
GameCube
Mobile
MS-DOS
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PlayStation 4
PlayStation 5
PlayStation Vita
PSP
Saturn
Wii
Wii U
Xbox
Xbox 360
Other Systems
Meta Quest
N-Gage
Sega Genesis / 32X
SNES
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
- Q -
R
-
S
-
T
-
U
- V -
W
-
X
- Y - Z
Tetra
Category
DS / DSi
Game
The Legend of Zelda: Phantom Hourglass
Section
Non-Playable Characters
Submitters
Lexou
,
TeridaxXD001
Size
73.15 KB
Format
ZIP (application/zip)
Hits
7,816
Comments
7
Download this Model
Return to Game
Download Zip Archive
Zip Contents
[12]
Previous Model
|
Next Model
You must be
logged in
with an active forum account to post comments.
Glitch-and-Rippers
Nov 4, 2024, 5:24 PM
Can someone explain to me how I can fix the textures of the Nintendo DS models?
Lexou Duck
Mar 25, 2024, 11:44 PM
Also note, in the readme.txt file that is present in the model ".zip" download, there are helpful links that explain how to properly import these models into your 3d editor of choice. Here's a quote:
For more info on how to properly import these models into your 3D program, check out:
https://github.com/scurest/apicula/wiki/IMPORT:-Blender
https://github.com/scurest/apicula/wiki/IMPORT:-Maya
https://github.com/LexouDuck/MayaUtilities
viddygamer
Mar 8, 2024, 10:42 PM
@Qw2 Thank you for all the helpful instructions! Tetra looks normal now!
Qw2
Mar 3, 2024, 1:15 PM
*
@viddygamer For the mouth you will probably have to move the UV manually in the UV editor like so:
https://imgur.com/nUs4hQV
For the misaligned colors setting the uv mapping for materials mt_tetra_mayuL/mt_tetra_mayuR to Mirror fixed the issue for me.
Also you may already be aware, but to set up the alpha for the eyes, connect the Alpha output from the Image node to the Alpha input of the Principled BDSF, and then in the materials panel on the side, set Blend Mode to anything but Opaque.
viddygamer
Mar 3, 2024, 11:17 AM
@Qw2 Thank you so much for the comment! I was finally able to fix her model so that she looks way more normal now. There are still some mapping issues like how her mouth isn't properly mirrored and how there are colors still a bit misaligned:
https://imgur.com/a/b9li7M8
I tried mirroring the mouth in shader editor, but it's flipping horizontally and vertically, which makes it look like this:
https://imgur.com/a/PMySgVS
Do you have an idea as to what I should do? Thank you again for answering my previous question
Qw2
Feb 29, 2024, 10:06 AM
@viddygamer Looks like this model uses Mirror UV mapping. I'm not sure how you do that in Maya, but in blender you can change the mapping of the Image Node in the Shader Editor
https://docs.blender.org/manual/en/latest/render/shader_nodes/textures/image.html
viddygamer
Feb 28, 2024, 1:40 PM
Is it normal that Tetra's model looks like this when I open her in Maya and Blender?
https://imgur.com/a/31jKHxQ
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending models
Click for a random model!