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Bonnie (Super Mario 64-Style)
Category
Custom / Edited
Game
Five Nights at Freddy's Customs
Section
Animatronics
Submitter
pacmastermeow
Size
355.15 KB
Format
ZIP (application/zip)
Hits
2,353
Comments
7
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MissMoonshadow0501
Dec 28, 2024, 8:52 PM
@crafterman1501 and @SpyrotheDragon2021, Bonnie in the first FNAF game is supposed to be a more blueish-purple color (indigo, like Spyro said), but the lighting in the game and pictures made him look more purple.
Bonnie's Withered and Nightmare variants are about that same shade, but more of a blueish hue. Toy Bonnie is light blue, Rockstar Bonnie is more of a cornflower blue, Bonbon is cerulean, Glamrock Bonnie is about the same shade of light blue as Toy Bonnie, and he's very clearly blue in the movie. The only exception is Spring Bonnie, who is yellow, but despite that he is technically a Bonnie, the fandom seems to treat him like he's separate from the other Bonnies (probably mostly because of the whole Springtrap/William Afton thing).
So in conclusion, the character of Bonnie in general is supposed to be blue (like how Freddy is brown, and Chica is yellow, etc.), as it seems that the devs are trying to make it clear through all the other Bonnies after the 1st game. Honestly, he looks good in all those colors, imo.
And this N64-styled model of him is just adorable!
SpyrotheDragon2021
Dec 6, 2024, 6:52 PM
Bonnie is indigo colored in FNAF1
He is blue in FNAF2 while being withered
Bonnie's color changes constantly, and idk why
crafterman1501
Mar 30, 2024, 4:48 PM
y he ourple D:?
Peardian
Oct 27, 2023, 3:20 PM
@Foxdance: You'd be surprised what the N64 can handle. See
Kirby 64
, for example.
@itssamuelsmartedits: This is not really true, even disregarding texture smaller than 16 pixels wide. Games like Paper Mario and Kirby 64 use textures of varying wacky sizes. There may be some behind-the-scenes trickery required to make it work, but it is possible. The real limiting factor is the amount of memory it takes up.
itssamuelsmartedits
Oct 27, 2023, 3:12 PM
But if the texture is not a multiple of 16 it would not work on the n64.
itssamuelsmartedits
Oct 27, 2023, 3:11 PM
@Foxdance the N64 is actually fine with rendering meshes exceeding 10k tris, the problem arises from overlaying shapes
Foxdance
Oct 8, 2023, 10:50 PM
it looks too high poly imo
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