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Nov 29, 2024, 1:38 AM LAZERLUKE109 Game:
3D Movie Maker
those bullies won't bother me now
Nov 29, 2024, 12:50 AM overkill465 Model:
Big Donut
they make the world go round a treat when you are down
Nov 28, 2024, 9:01 PM mellos Model:
My Melody
Thanks!
Nov 28, 2024, 4:14 PM PaddyMc Model:
Teacher
Aliens are coming!!!
Nov 28, 2024, 3:06 PM SpyrotheDragon2021 Model:
Bowser
Why're the spikes not white like he usually have had??
Nov 28, 2024, 2:59 PM Dr.Joey Game:
The King of Route 66
aight, I'll go try that. Thanks
Nov 28, 2024, 2:53 PM TehPuertoRicanRipper Model:
Sonic
damn, they got away! leave it to me, i'll chase them down!
Nov 28, 2024, 2:45 PM GlowDonk Model:
Troy
Bro thinks he's the final boss
Nov 28, 2024, 2:44 PM GlowDonk Model:
The Rampager
I like the fact this character changes forms alongside being a reference to the Rampage Arcade game
Nov 28, 2024, 2:34 PM Fawfulthegreat64 Game:
Mario & Luigi: Brothership
Most of the models I've ripped myself have perfectly good skeletons and the only part that relies on the morphers is the face, usually just the mouth. I think there's merit in including the skeleton itself even if that part can't be ripped yet, as that makes the rip far more useful than just foregoing the entire rig. Some people just want to make simple pose renders and don't need the complex face control (or can manually do that part)
Nov 28, 2024, 2:03 PM jaydonbreadburn Model:
Plum Juice
*GULP GULP GULP* *Hiccup* RAYMAN! LOOK AT ME IM FLYING!
Nov 28, 2024, 1:07 PM A Rayman Fan Model:
Patrick
Everyone's Favorite! ..I think.
Nov 28, 2024, 12:43 PM ForeheadDavidPC Model:
Great Job Ending
"oh yeah I really did a great job"
Nov 28, 2024, 12:37 PM 3dPhobia Model:
Barbie
lowkey scary
Nov 28, 2024, 11:10 AM SpyrotheDragon2021 Model:
Glamrock Freddy
He ain't going to Bonnie Bowl, he misses his bunny friend
Nov 28, 2024, 10:03 AM SPAMTON_G._SPAMTON Model:
Shadow
W model
Nov 28, 2024, 9:18 AM TotallyNotNess Model:
Sony Diamond
this is a model???
Nov 28, 2024, 7:17 AM DamSwag Model:
Joker
Doesnt he have a Knife?
Nov 28, 2024, 1:09 AM Dimsley Model:
Patrick Robot
I think the bellybutton bolt might have the wrong material applied to it.
Nov 28, 2024, 12:58 AM Henchman800 Game:
The King of Route 66
These textures/Materials Work as cubemaps.
So the object is Just a Window to Look around inside that Texture If IT makes sense.

I Set the Texture coordinate Input to "reflection" and the "linear" setting in the Texture to "spherical"

That habe me the Output you See in the Preview Images
Nov 28, 2024, 12:44 AM BillyBnMOfficial Model:
Stone Head
Emoji fail
Nov 28, 2024, 12:21 AM Nefnoj Model:
Stone Head
?
Nov 27, 2024, 11:01 PM MarioFan9238 Model:
Mario
short mehro
Nov 27, 2024, 11:00 PM MarioFan9238 Model:
Dr. Mario (Low-Poly)
This man is low poly, he just doesn't know it yet 🎅🎅🐡
Nov 27, 2024, 6:38 PM Marchibits Model:
SpongeBob's Bed
aw hell nah they done did my boy spingleburg dirty
Nov 27, 2024, 5:10 PM tajmahmoud10 Game:
Ben 10: Protector of Earth
@CameronCarsonOfficial what more enemies model but i can't ripping
Nov 27, 2024, 4:27 PM Romyblox1234 Model:
Flint Lockwood
why dose he have that kinda creepu
grin
Nov 27, 2024, 3:05 PM LeeTCGA Model:
Kirby (Mario)
and so are you, fat mario
Nov 27, 2024, 2:50 PM * Worldblender Game:
Genshin Impact
@Jasper7438 I'm a new player of this game since last week (coinciding shortly after the Xbox Series X|S release (5.2 version) since 11/20/2024, but playing the PC version), and now I've gained some interest in extracting/ripping both 2D sprites and 3D models. Can you get me the tutorial as well (it's gotta work for both 2D and 3D assets, but I'll focus on the 2D stuff since they're considerably easier to work with)? I have some ripping experience since I've previously submitted 2D assets for several Nintendo published Nintendo Switch games running on the Unity or Unreal engines.
Nov 27, 2024, 2:39 PM SpyrotheDragon2021 Model:
Past (Village)
Is getting stuck in this area the worst glitch ever?
Nov 27, 2024, 2:06 PM teh_supar_hackr Game:
Firewatch
TF2 Origins: Engineer

(Buildin' a Sentry!)
Nov 27, 2024, 1:15 PM * Joshex Model:
Market
looking at the texture used; so, originally different segments of these images were different 64x32 images. the ripper supplied those images, but they are not used in the obj. instead the ripper attempted to compile those images into a single 1MB 1024x1024 image (with really bad use of wide margins, wasting precious texture space! and causing visible edges).
the scene model is comprised of an object with 4 flat squares comprised of like 20 separate meshes each, totalling exactly 256 polygons, or 0.25 MB so the entire scene costs 1.25MB of RAM on a system that had a default RAM of 4MB, 1KB of which was used for system overhead. Not counting collision geometry. I'm guessing it was around 1.5MB total without characters and props.

Honestly, this space was a poor use of memory. 256 polygons? you can do alot more with that! infact you might be able to have basic outlines of the visible elements with that, then they would have saved on memory for collision bounds.

It might be useful to make a better composite image without wasted texture space. if I make modifications I may upload a revision.

I made revisions to the texture and will upload it on the original model. I made a 4 quad model to test it on and it worked well, however on N64 I think the problem they ran into was that the maximum texture size was 64x32 and the system only allowed tris not quads this resulted in the 256 poly object.
Nov 27, 2024, 12:00 PM 8bitdark Model:
Patrick (Nerd)
@Bennyp21 All it really missing is a necklace
Nov 27, 2024, 11:23 AM PaddyMc Model:
Shrek
What are you doing in my swap!
Nov 27, 2024, 1:24 AM SwiftGamer Game:
DOOM
can doom run on a grain of rice?
Nov 27, 2024, 1:21 AM SwiftGamer Model:
Chuumon
goofy lookin ass
Nov 27, 2024, 12:11 AM SwiftGamer Model:
Sonic (Classic)
he has no mouth, how will he eat his chili dogs now? :(
Nov 26, 2024, 10:24 PM Verse Game:
Sea Monsters: A Prehistoric Adventure
crab
Nov 26, 2024, 8:17 PM * Red the Hedgehog Model:
Flame Hyenard
"AAAAAUUUGGGH"
Nov 26, 2024, 7:10 PM arachnid63 Model:
Egg Trophy
egg
Nov 26, 2024, 6:21 PM SpyrotheDragon2021 Model:
Springtrap (Flaming)
I wonder if this is how Springtrap would've looked like during the Fazbear's Fright fire
Nov 26, 2024, 3:56 PM * SpyrotheDragon2021 Model:
Withered Foxy
"Bonnie, omg I will slap you"
Nov 26, 2024, 3:52 PM SpyrotheDragon2021 Game:
Super Mario 64
These 4 sites are dead if Nintendo saw even a SINGLE ONE OF those leaked stuff here just like RTB mentioned
Nov 26, 2024, 2:27 PM inflames14 Model:
Mario
"YAHAA!"
Nov 26, 2024, 2:09 PM Superstar Mario Trio Game:
Mario & Luigi: Brothership
Finally! We can have Super Mario Bros. Z in 3D!
Nov 26, 2024, 1:30 PM FieryDumpling Game:
Mr. Bean's Wacky World
from what i played it only uses that on menu stuff
Nov 26, 2024, 1:25 PM SPAMTON_G._SPAMTON Model:
Mini Mario (Modern)
Is it just me or does this look like it it ripped right from a Nintendo game? But props to the creator!
Nov 26, 2024, 1:15 PM The Model King Model:
The Bowser Express
THIS IS MY FAVORITE LEVEL IDEA FOR A MARIO GAME!!!
Nov 26, 2024, 12:10 PM * BillyBnMOfficial Game:
Eversoul
So the devs might have encrypted the files at some point and I currently can't access most of them, I tried extracting with AssetStudio and can't get anything so there may not be any updates for a while

EDIT: someone found a way, it's version 2022.3.54f1. Type that as the Unity version on AssetStudio and you can export models
Nov 26, 2024, 10:30 AM BillyBnMOfficial Model:
Toadsworth
"Anyways I should be getting back to Hell now"
-Plilford Smiling Friends
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