Posted | By | On | Comment |
---|---|---|---|
Dec 17, 2024, 3:03 PM | Jammin | Model: Cat |
I wish I knew what to call these guys. (The cat characters from the Streetpass Mii Plaza isn't very catchy.) |
Dec 17, 2024, 2:02 PM | KoolLeo11 | Model: Uncle Sam |
jack skellington if he was uncle sam |
Dec 17, 2024, 1:53 PM | rorrimdesruccursedmirror | Model: Computer Case |
the inside is the same as the cs_office computer |
Dec 17, 2024, 12:54 PM | KoolLeo11 | Model: Huggables |
why do they have skeletons |
Dec 17, 2024, 12:51 PM | KoolLeo11 | Model: Alarm Clock |
i hate alram clocks |
Dec 17, 2024, 11:54 AM | Cavan Ashton | Model: Rammy |
@Packed64 It's because when I ripped Lammy and the other characters, I manually T-posed them which is why most of them aren't as accurate from each other. The original TMD models were posed in someway so that they're easier to animate when the game was made. |
Dec 17, 2024, 11:17 AM | BLINXGLITCHES | Model: Mario |
@Its-A-Me_Austin I'm 99% sure they did this so every powerup state looks unique |
Dec 17, 2024, 10:37 AM | moomooarmageddon2 | Model: Ace |
he butt flat :C |
Dec 17, 2024, 10:05 AM | fajnygosciu1234 | Model: Crash Bandicoot (Early 1) |
nitro kart 3d model |
Dec 17, 2024, 9:32 AM | Hell Inspector | Model: Hutch |
Unlike the models from Project Zoo the characters actually use shape keys for mouth movement and I couldn’t figure out a way to rip those. |
Dec 17, 2024, 8:59 AM | DerpBox | Game: Pingu's Crazy Sledging |
Sledging? |
Dec 16, 2024, 9:36 PM | Unoriginal_Fox | Model: Neco-Arc |
burenyuu |
Dec 16, 2024, 9:36 PM | MarKreationsStudios | Model: Xehanort's Guardian |
COME GUARDIAN |
Dec 16, 2024, 9:21 PM | BlastoiseTheVGRipper | Model: Machop Mailbox |
The mailbox is flexing at you |
Dec 16, 2024, 7:43 PM | Espurr063 | Model: Stewie (Sexy Party) |
*insert stewie laugh sfx loop* |
Dec 16, 2024, 7:36 PM | Georgia Haywood | Model: Hutch |
Hello, would there be any chance that you could add the faceplates as well for when Hutch talks? Same with the other main characters for were-rabbit? I would love to work with these guys more. Thank you so much |
Dec 16, 2024, 7:30 PM | VGFanBoy001 | Game: Sonic Forces |
@Random Talking Bush: Would it be possible to implement these lightwarp textures in Blender (without relying on the subsurface scattering shader)? |
Dec 16, 2024, 4:21 PM | BlastoiseTheVGRipper | Game: Dillon's Dead-Heat Breakers |
The last Nintendo 3DS game to have Miis |
Dec 16, 2024, 3:14 PM | ProxyDoug | Model: Darkar (Phoenix) |
Certainly not... |
Dec 16, 2024, 2:49 PM | SpyrotheDragon2021 | Model: Peach |
Why aren't the vegetables grouped with her or Daisy? |
Dec 16, 2024, 2:36 PM | Grounder | Model: Congratulations |
gee, thanks |
Dec 16, 2024, 2:16 PM | BluCoolKnux | Game: MultiVersus |
The only reason I started playing this game was for the Powerpuff Girls update. Just to find out they were going to be part of a battle pass I couldn't even get in time before the season ended completely shut me down. Now I just want the models of the PPG and RRB from this game, because they're actually so well-made. |
Dec 16, 2024, 2:12 PM | TheofficialCL | Model: Sue Sakamoto |
Wow she looks just as ugly as before |
Dec 16, 2024, 1:10 PM | VentiVR | Model: Ocean Palace Rolling Rock |
im just now noticing that it has like a face on it |
Dec 16, 2024, 8:36 AM | MG64 | Model: Dug |
SQUIRREL!!! |
Dec 16, 2024, 8:13 AM | Peardian | Model: Noshi |
@fajnygosciu1234: The note file tells you exact coordinates to move each neck bone to. If you don't know how to use that information, I recommend looking up a tutorial on how to use bones in Blender. |
Dec 16, 2024, 7:26 AM | FerringtheSylvie | Model: Foxy Plush |
Such a precious lil guy. :3 |
Dec 16, 2024, 4:52 AM | Theartistdt207 | Model: Goddard |
Is there one where he is a scooter and pogo? |
Dec 16, 2024, 1:38 AM | BillyBnMOfficial | Game: Kaiketsu Zorori Mezase! Itazura King (JPN) |
Game: Japanese Caddy: British Hotel? Trivago |
Dec 16, 2024, 12:57 AM | 64Mariofan | Game: Happy Tree Friends Customs |
sorry for that i was a stupid htf jerk.. btw i lke lifty XD |
Dec 15, 2024, 11:06 PM | BillyBnMOfficial | Model: Mumble (Adult) |
Artificial Mind & Movement's engine from this era hasn't been looked at in depth currently and rigged characters don't seem likely any time soon. Maybe one day someone can look deeper into these games |
Dec 15, 2024, 10:48 PM | YiyaRoxie | Model: Mumble (Adult) |
Finally! Aw man, I was thought the model's rigged, but, is in obj file. |
Dec 15, 2024, 10:13 PM | BillyBnMOfficial | Model: Pac-Man |
Thanks for that info, I can FINALLy rip the ghosts |
Dec 15, 2024, 8:06 PM | Grounder | Game: Rockman: Power Battle Fighters (JPN) |
Why not? |
Dec 15, 2024, 7:12 PM | Grounder | Model: Pac-Man |
You load the ball shape ARC to get some of the textures (this would be the one in the "Character" folder), morphs, and animations, and a boss ARC to get the model and rest of the textures if applicable. (I didn't check the others, it's possible that other ARCs have them, too). Dunno how to actually get the morphs out of the Viewer. |
Dec 15, 2024, 4:45 PM | LeeTCGA | Model: #035 Clefairy |
It's Clefairy! FUCK! |
Dec 15, 2024, 4:36 PM | LeeTCGA | Model: Mr. Dice |
first name king? |
Dec 15, 2024, 4:32 PM | LeeTCGA | Game: Gummy Bear Aqua Park |
same |
Dec 15, 2024, 4:10 PM | DerpBox | Model: Admiral Bobbery |
nice |
Dec 15, 2024, 3:41 PM | QuadFactor | Model: Zero Trophy |
@n1n: He's voiced by Johnny Yong Bosch in Ultimate. He was voiced by Wayne Doster in X4. |
Dec 15, 2024, 3:17 PM | p03_real_account | Game: Rockman: Power Battle Fighters (JPN) |
Why have you ported almost every save icon from PS2 |
Dec 15, 2024, 2:42 PM | SPAMTON_G._SPAMTON | Model: Big Shot |
😧 Son? |
Dec 15, 2024, 2:40 PM | SPAMTON_G._SPAMTON | Model: Annaki Yellow Cuff |
HUMAN!? |
Dec 15, 2024, 2:07 PM | Mecha Snick Productions | Model: Sonic (Sonic R Edit) |
how did they make the thumbnail look like that? |
Dec 15, 2024, 10:08 AM | fajnygosciu1234 | Model: Noshi |
is there a blender way to fix the broken neck, since it is done in a different tool and when try to do so then it will warp |
Dec 15, 2024, 8:20 AM | splatsmod | Game: Sackboy: A Big Adventure |
In order to obtain the models, you need a program that can extract assets from Unreal Engine games (as this game, SABA, was created using Unreal Engine, most specifically version 4.25 of the engine) |
Dec 15, 2024, 1:58 AM | NickBob | Model: Waluigi (DS) |
New super wa bros |
Dec 15, 2024, 1:47 AM | NickBob | Model: Toad Plush (Mario Party 5, Sanei) |
Lil bup |
Dec 15, 2024, 12:31 AM | CactusDaNnJr The Model Lover | Game: Pac-Man and the Ghostly Adventures |
Honestly i would love to rip the game's models but i don't know how to rip models from Vicious Engine games |
Dec 14, 2024, 7:09 PM | EpicJohn11 | Model: Simon |
interesting! i will definitely check that out |