Posted | By | On | Comment |
---|---|---|---|
Nov 27, 2024, 2:06 PM | teh_supar_hackr | Game: Firewatch |
TF2 Origins: Engineer (Buildin' a Sentry!) |
Nov 27, 2024, 1:15 PM * | Joshex | Model: Market |
looking at the texture used; so, originally different segments of these images were different 64x32 images. the ripper supplied those images, but they are not used in the obj. instead the ripper attempted to compile those images into a single 1MB 1024x1024 image (with really bad use of wide margins, wasting precious texture space! and causing visible edges). the scene model is comprised of an object with 4 flat squares comprised of like 20 separate meshes each, totalling exactly 256 polygons, or 0.25 MB so the entire scene costs 1.25MB of RAM on a system that had a default RAM of 4MB, 1KB of which was used for system overhead. Not counting collision geometry. I'm guessing it was around 1.5MB total without characters and props. Honestly, this space was a poor use of memory. 256 polygons? you can do alot more with that! infact you might be able to have basic outlines of the visible elements with that, then they would have saved on memory for collision bounds. It might be useful to make a better composite image without wasted texture space. if I make modifications I may upload a revision. I made revisions to the texture and will upload it on the original model. I made a 4 quad model to test it on and it worked well, however on N64 I think the problem they ran into was that the maximum texture size was 64x32 and the system only allowed tris not quads this resulted in the 256 poly object. |
Nov 27, 2024, 12:00 PM | 8bitdark | Model: Patrick (Nerd) |
@Bennyp21 All it really missing is a necklace |
Nov 27, 2024, 11:23 AM | PaddyMc | Model: Shrek |
What are you doing in my swap! |
Nov 27, 2024, 1:24 AM | SwiftGamer | Game: DOOM |
can doom run on a grain of rice? |
Nov 27, 2024, 1:21 AM | SwiftGamer | Model: Chuumon |
goofy lookin ass |
Nov 27, 2024, 12:11 AM | SwiftGamer | Model: Sonic (Classic) |
he has no mouth, how will he eat his chili dogs now? :( |
Nov 26, 2024, 10:24 PM | Verse | Game: Sea Monsters: A Prehistoric Adventure |
crab |
Nov 26, 2024, 8:17 PM * | Red the Hedgehog | Model: Flame Hyenard |
"AAAAAUUUGGGH" |
Nov 26, 2024, 7:10 PM | arachnid63 | Model: Egg Trophy |
egg |
Nov 26, 2024, 6:21 PM | SpyrotheDragon2021 | Model: Springtrap (Flaming) |
I wonder if this is how Springtrap would've looked like during the Fazbear's Fright fire |
Nov 26, 2024, 3:56 PM * | SpyrotheDragon2021 | Model: Withered Foxy |
"Bonnie, omg I will slap you" |
Nov 26, 2024, 3:52 PM | SpyrotheDragon2021 | Game: Super Mario 64 |
These 4 sites are dead if Nintendo saw even a SINGLE ONE OF those leaked stuff here just like RTB mentioned |
Nov 26, 2024, 2:27 PM | inflames14 | Model: Mario |
"YAHAA!" |
Nov 26, 2024, 2:09 PM | Superstar Mario Trio | Game: Mario & Luigi: Brothership |
Finally! We can have Super Mario Bros. Z in 3D! |
Nov 26, 2024, 1:30 PM | FieryDumpling | Game: Mr. Bean's Wacky World |
from what i played it only uses that on menu stuff |
Nov 26, 2024, 1:25 PM | SPAMTON_G._SPAMTON | Model: Mini Mario (Modern) |
Is it just me or does this look like it it ripped right from a Nintendo game? But props to the creator! |
Nov 26, 2024, 1:15 PM | The Model King | Model: The Bowser Express |
THIS IS MY FAVORITE LEVEL IDEA FOR A MARIO GAME!!! |
Nov 26, 2024, 12:10 PM * | BillyBnMOfficial | Game: Eversoul |
So the devs might have encrypted the files at some point and I currently can't access most of them, I tried extracting with AssetStudio and can't get anything so there may not be any updates for a while EDIT: someone found a way, it's version 2022.3.54f1. Type that as the Unity version on AssetStudio and you can export models |
Nov 26, 2024, 10:30 AM | BillyBnMOfficial | Model: Toadsworth |
"Anyways I should be getting back to Hell now" -Plilford Smiling Friends |
Nov 26, 2024, 10:08 AM | SpyrotheDragon2021 | Model: Toadsworth |
Feels like Nintendo has forgotten about him since the last game he appeared in |
Nov 26, 2024, 9:02 AM | pumpkin man | Model: BlowUpDoll |
excuse me what the phuck |
Nov 26, 2024, 7:35 AM | MG64 | Game: Banjo-Kazooie Customs |
would custom made Project Dream models be allowed here? since it was a prototype for BK |
Nov 26, 2024, 4:56 AM | SpyrotheDragon2021 | Model: Jog Island (Wuhu Island) |
Strange, isn't it? |
Nov 26, 2024, 12:10 AM | 8lak3_ | Model: Introduction Cutscene Cube |
im so happy hes real |
Nov 25, 2024, 11:44 PM | Romyblox1234 | Model: Sandy |
uhhhh hhm uh a what wut uhh WHAT why dose she look........ like that.... |
Nov 25, 2024, 11:33 PM | SwiftGamer | Model: Para-Beetle |
tiny boi :) |
Nov 25, 2024, 7:14 PM | A Rayman Fan | Model: Sonic |
@davis24gx Sonic Chronicles would like to have a word with you. |
Nov 25, 2024, 7:01 PM | A Rayman Fan | Model: Shadow |
penis kenders |
Nov 25, 2024, 6:55 PM | A Rayman Fan | Model: Sonic the Hedgehog |
sonk the hedge |
Nov 25, 2024, 6:45 PM | SwiftGamer | Model: Toad |
bup.exe (so scary) |
Nov 25, 2024, 5:41 PM | DigitalDiamal | Model: Puffle |
At least we got the 3D models for them from this game. |
Nov 25, 2024, 2:16 PM | A Rayman Fan | Model: Shade |
"Original character, pls do not steal" -Ken Penders, presumably. |
Nov 25, 2024, 1:41 PM | The Model King | Game: Super Mario Galaxy |
Does anyone know which models I could use to rebuild the starman fort galaxy? |
Nov 25, 2024, 1:40 PM | The Model King | Model: StarPlanet |
Does this model belong with the unused starman fort planet? |
Nov 25, 2024, 11:54 AM | EpicFrick | Model: Bowser's Castle |
The Bowser's Castle from Hell. |
Nov 25, 2024, 11:33 AM | AdamK199 | Model: Dark Blue Moon |
MY BABYYYYYYY MY BABY |
Nov 25, 2024, 11:07 AM | StrikinOcto | Model: Conker |
Does anyone know if Conker’s wide grin is a separate model, or if it’s applied on the actual model itself, like easily changeable on this model. In gameplay, it looks like a separate mesh, but I’m not too sure |
Nov 25, 2024, 10:51 AM | MG64 | Model: Cheato Page |
I wonder if the text on the model can even be translated |
Nov 25, 2024, 10:47 AM | DerpBox | Model: Ganondorf |
Y O U R F A C E |
Nov 25, 2024, 10:06 AM | Danny Jarquin | Model: Sonic the Hedgehog |
if i'm correct, this was gonna be used in Sonic 4: Episode 1 at some point in development |
Nov 25, 2024, 10:02 AM | Danny Jarquin | Game: Super Mario 3D World + Bowser's Fury |
so i have one question: why was the Giga Mushroom scrapped, was it replaced by the Giga Bell? |
Nov 25, 2024, 8:59 AM | wintermapleberry | Game: Luigi's Mansion |
@PeachesCastle, they're two separate models actually! Since the door frame is baked into the mesh, they're two separate room models that get swapped out after defeating Sue Pea. |
Nov 25, 2024, 7:23 AM | BillyBnMOfficial | Model: Sherbet Land |
"Hope you don't fall in the water! It won't take forever for Lakitu to pull your freezing corpse out of the lake!" |
Nov 25, 2024, 6:33 AM | SpyrotheDragon2021 | Game: Club Penguin: Game Day! |
I miss Club Penguin so hard |
Nov 25, 2024, 4:20 AM | sijaab | Model: Ring |
just noticed that the texture is 6,66 kB |
Nov 25, 2024, 3:12 AM | Sajin711 | Game: SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated |
This SpongeBob SquarePants Battle for Bikini Bottom - Rehydrated is Amazing 🤩 |
Nov 25, 2024, 1:20 AM | Luigi von Cheeseburger Jenkins | Model: Nick |
Kiss my ass! |
Nov 25, 2024, 1:18 AM | Luigi von Cheeseburger Jenkins | Model: Gnome Chompski |
Is it the same model from Half Life 2 Episode 2? |
Nov 25, 2024, 1:17 AM | Luigi von Cheeseburger Jenkins | Model: Hunter |
GET IT- GET IT OFF ME! GET IT OFF MEEEEEEE! |