Posted | By | On | Comment |
---|---|---|---|
May 14, 2016, 5:50 AM | NaluigiRocks | Model: Draggadon |
someone should try to model the bottom half of him lol |
May 13, 2016, 10:49 PM | SonicStorm478 | Model: Dr. Mario (Low-Poly) |
His hair looks weird, kinda like a cowlick but it has a spiky look to it. |
May 13, 2016, 10:33 PM | SonicStorm478 | Model: Tails |
His pupils look so weird and stretched out. |
May 13, 2016, 10:28 PM | SonicStorm478 | Game: Mario Kart Wii |
A lot of the playable character models seem to be reused from Double Dash. |
May 13, 2016, 10:13 PM | SonicStorm478 | Model: Children of the Moon |
I think I've seen everything. O_O |
May 13, 2016, 6:50 PM | Lugana Rysniq | Game: Sonic Runners |
The Models for the Game are Hard to Acquire but Easy to Rip With rigging even because you can only Rip what you have in-Game. and only on the Android Version as far as i know. |
May 13, 2016, 3:59 PM | nobody231 | Model: Dr. Eggman |
well that came out of nowhere |
May 13, 2016, 3:42 PM | MandL27 | Model: Master Hand |
How could Crazy Hand's rigging be applied to Master Hand, then? |
May 13, 2016, 12:24 PM | Ton | Model: Lanky Kong Trophy |
-nal need for human blood. |
May 13, 2016, 9:43 AM | 16bit | Game: Super Smash Bros. for Wii U |
ThatTrueStruggle The alpha of the normal map looks like an AO map. Very noticeable on Clouds Advent Children skin because of the shadows cast from his belts. I have no clue where the Specular is. |
May 13, 2016, 9:38 AM | BenR | Model: Young Link (Low-Poly) |
Oops, I mixed up! I know that! ;D |
May 13, 2016, 6:55 AM | Friedslick6 | Game: Metal Gear Solid: Integral |
The Integral version has slightly better textures, specifically for Solid Snake. |
May 12, 2016, 9:13 AM | Yarcaz | Game: Sonic Generations |
@dshaynie lol, I have already been working on that the past 2 months and a half, a lot more progress will be made this summer and will be available as a mod hopefully as early as mid june. |
May 12, 2016, 8:21 AM | ActionGuy | Game: Pokémon X / Y |
Aww no Darkrai as of yet, I really want that one |
May 12, 2016, 4:12 AM | Chaomaster4 | Game: Sonic Adventure DX: Director's Cut |
Small Animal models please? |
May 12, 2016, 4:12 AM | Chaomaster4 | Game: Sonic Adventure 2: Battle |
Any chance anyone can add the rest of the tiny animals and the chao walkers please? |
May 12, 2016, 4:10 AM | Chaomaster4 | Game: Sonic Generations |
Plain chao model please |
May 12, 2016, 4:08 AM | Chaomaster4 | Game: Sonic Chronicles: The Dark Brotherhood |
Is there any chance anyone can rip the chao and the enemy models? |
May 11, 2016, 8:46 PM | Disidi | Game: Animal Crossing: New Leaf |
Hey there Volvion! Thank you so much for what you have uploaded so far. Do you know how long it will take for the various villager models to be uploaded? Thank you again! :) |
May 11, 2016, 8:38 PM | Ice God64 | Model: James The Red Engine |
That face is horrifying. He looks like he got away with murder. |
May 11, 2016, 5:24 PM | Metal Mari0 | Model: World 1 |
they're annoying |
May 11, 2016, 5:24 PM | Metal Mari0 | Model: World 1 |
I wonder how to get rid of the rigs |
May 11, 2016, 1:25 PM | lemurboy12 | Model: Lanky Kong Trophy |
car |
May 11, 2016, 1:24 PM | lemurboy12 | Model: Lanky Kong Trophy |
legs |
May 11, 2016, 12:34 PM | videofindersTV | Model: Lanky Kong Trophy |
NO |
May 11, 2016, 12:34 PM | videofindersTV | Model: Lanky Kong Trophy |
A |
May 11, 2016, 10:09 AM | Ice God64 | Model: Announcer Fish |
Am I crazy or is that model way to good for Gamecube? |
May 11, 2016, 10:07 AM | Ice God64 | Model: Tony Hawk |
"What has been seen can never be unseen." |
May 11, 2016, 8:36 AM | Tenryuu | Game: Persona Q: Shadow of the Labyrinth |
Thanks! for update.really great Model! Any chance for smt iv model? flyn or nanashi from final |
May 11, 2016, 8:22 AM | Ton | Model: Peach |
The icon needs to be redone. It's very jagged. |
May 11, 2016, 5:29 AM | Pink Gold Peach | Game: Super Mario 3D Land |
Stages coming soon! @Antic I said I *ripped* it not uploaded. |
May 11, 2016, 5:28 AM | Pink Gold Peach | Game: Mario Kart 7 |
I will be uploading courses, the rest of the chracters, and more soon! :D |
May 11, 2016, 5:26 AM | Pink Gold Peach | Game: New Super Mario Bros. 2 |
I will be uploading a huge load of models for this game soon! Such as characters, bosses, and miscellaneous objects. |
May 11, 2016, 5:19 AM | CRASHARKI | Model: Sgt. Byrd |
More will come! |
May 11, 2016, 5:18 AM | CRASHARKI | Game: Crash Bandicoot: Wrath of Cortex |
I think that's too big, so the game won't load it entirely, but idk. |
May 11, 2016, 5:06 AM | arthurdavi11 | Model: Tony Hawk |
tony is very scared |
May 11, 2016, 5:05 AM | octaviousrex09 | Game: Super Smash Bros. for Wii U |
anyone found rush from megaman he's supposed to be in here isn't he? if found and can be ripped I would love to see his mesh. |
May 11, 2016, 4:53 AM | rizkinov91 | Model: Blue |
Great one! |
May 10, 2016, 4:53 PM | Ayumi Shinto | Model: Ken |
Ken been taking training from Edmond, I take it? |
May 10, 2016, 4:45 PM | Jinzo-Advance | Game: Disney Infinity |
Okay, I might have an idea on how you can get to the files in 2.0 and 3.0. I suspect they're in the exe file. You could use 7zip to open it as an archive. |
May 10, 2016, 4:07 PM | Struggleton! | Game: Super Smash Bros. for Wii U |
If you take the normal maps from a fighter, and split the RGB and Alpha channels, you get a regular normal map, including a specular map. The devs place the specular inside the alpha of the normal map for 2 reasons; to save space, and because normal maps only need 3 channels: Red, Green, and Blue, while a specular map only needs a single channel. You can split the channels using Photoshop, Peardian's TextureRemix (requires Java), or my Python tool I posted a while back that does it automatically. |
May 10, 2016, 2:41 PM | Peardian | Model: Peach |
That sounds like a material setting in your program. Try checking settings like specular/luminance/emissions/reflection to see if any of them are turned on. |
May 10, 2016, 1:13 PM | MaxiGamer™ | Model: Wild Wendell |
Deh toitle |
May 10, 2016, 7:23 AM | Skructured | Model: Pikachu Tail |
@rippedwithaclaw128 It is. It's a Pikachu Tail. |
May 10, 2016, 4:48 AM | Centrixe the Dodo | Model: Peach |
What do I do to display the textures correctly? They're super light. |
May 9, 2016, 5:35 PM | Kold-Virus | Game: Super Smash Bros. for Wii U |
How does one rip the Specular Maps from fighters? Am I missing something? |
May 9, 2016, 5:11 PM | rippedwithaclaw128 | Model: Logo (Debug Menu) |
This must of been created early in the game's development. |
May 9, 2016, 4:43 PM | rippedwithaclaw128 | Model: Pikachu Tail |
Looks like a lightning bolt. |
May 9, 2016, 4:42 PM | roket333 | Model: Extractor |
FLUDD? is that you? |
May 9, 2016, 4:35 PM | SonicStorm478 | Game: Super Smash Bros. for Wii U |
I'm definitely looking forward to any new submissions for this game! SSB4 has some nice eye candy when it comes to graphics. |