Posted | By | On | Comment |
---|---|---|---|
Aug 11, 2014, 8:52 AM | JaysonJean | Model: Sonic the Hedgehog (Modern) |
Better than three mouths! XD |
Aug 10, 2014, 11:58 AM | JaysonJean | Model: Grind Booster |
:3 |
Aug 10, 2014, 10:13 AM | JaysonJean | Model: Dash Pad |
Awesome! |
Aug 6, 2014, 10:43 PM | Sandmanfan | Model: Police Guard |
This model should be in SpongeBob SquarePants: Lights, Camera, Pants! > Characters. Can someone please fix this? |
Aug 5, 2014, 2:48 AM | Nonhuman | Model: iCarly |
damn |
Aug 5, 2014, 12:37 AM | Nonhuman | Model: Pac-Man |
OH MAN, I'M A MEME! STOP. |
Aug 4, 2014, 11:25 AM | Mystie | Model: Hurricos |
@Nightraven: There's a program called Spyro World Viewer (or something like that), which allows you to rip all of the levels from the PS1 Spyro games. Dunno about ripping from Ace Combat, sorry. |
Aug 4, 2014, 4:38 AM | Nightraven | Model: Hurricos |
How did you rip maps or map models from a PSX game? I'm taking ages to rip something from Ace Combat 3 and 2.. |
Aug 3, 2014, 9:28 AM | Mystie | Model: #066 Machop |
Nice to see someone's finally found a way to rip T-posed Pokemon Battle Revolution models! |
Aug 2, 2014, 2:30 PM | jdawg06w | Model: Sally Acorn (Sonic Generations-Style) |
to look at modules |
Aug 2, 2014, 2:30 PM | jdawg06w | Model: Sally Acorn (Sonic Generations-Style) |
i use blender |
Jul 31, 2014, 9:37 AM | Random Talking Bush | Model: Alphamon Ouryuken |
@PowerE: The models for Digimon Masters are using the GameBryo format, so just find anything compatible with that format (NifSkope, Noesis, the one 3DS Max importing plugin, etc.) and you should be good to go! |
Jul 30, 2014, 4:11 PM | PowerE | Model: Alphamon Ouryuken |
How do you do to extract the models? :o nice work! |
Jul 29, 2014, 8:13 PM | TheCrusherMC | Model: Silver the Hedgehog |
I can't get the fur to show up when I render |
Jul 29, 2014, 2:34 PM | Mystie | Model: Coco Bandicoot |
They are, but it should be pretty easy to rig these models since they are in normal standing poses. |
Jul 28, 2014, 8:30 AM | Brandondorf9999 | Model: MetalEtemon |
Why doesn't this Kong have clothes on? |
Jul 28, 2014, 8:25 AM | Brandondorf9999 | Model: Commandramon |
I remember the regular variants of Agumon and Greymon. I never saw the military variant of Agumon like this. |
Jul 28, 2014, 8:22 AM | Brandondorf9999 | Model: Argomon 2 |
Is that head on the digimon from Silverbeak? |
Jul 27, 2014, 9:17 AM | Nonhuman | Model: Newtrat's Tuskinator |
Just like TF2's sticky launcher |
Jul 26, 2014, 8:17 PM | Random Talking Bush | Model: Lance |
Jeez. For the longest time this was a duplicate submission of Kevin, and nobody bothered to mention it. It is fixed now. |
Jul 25, 2014, 11:34 PM | Sandmanfan | Model: Coco Bandicoot |
Are these their default poses? It looks like they were ripped in-game. |
Jul 19, 2014, 8:31 PM | Samueljoo | Model: DexDorugoramon |
My XNAlara has no Obj. Please help. |
Jul 16, 2014, 11:31 PM | sutinoer | Model: The Flying Krock |
Wow you are amazing |
Jul 14, 2014, 9:58 PM | trevor403 | Model: Cortana |
Has anyone figured out how to apply Cortana's alpha map? |
Jul 14, 2014, 9:45 AM | Random Talking Bush | Model: Cheese |
Use whichever format your modelling program will accept. And if none of them work, try using Noesis to convert it to a format that you can use. |
Jul 14, 2014, 3:57 AM | Bendogzing | Model: Buttercup |
Hey, I don't want to sound mean, but would you mind finding Ben and Vilgax from the game? ^^ |
Jul 13, 2014, 11:46 PM | The Sordic Rostius | Model: Cheese |
Can u help me?How can i import it to my programme i mean it have so many files wich 1 is the correct or what i am suppose to do?Please help! |
Jul 11, 2014, 4:30 AM | Mystie | Model: Kebako & Squiddie (v1.3) |
*looks it up again* Oh fuck, you're right. It was just an April Fools joke. DAMN IT. (That explains why I couldn't find it on the eShop...) |
Jul 10, 2014, 12:47 PM | Dazz | Model: Kebako & Squiddie (v1.3) |
Shame it doesn't exist :P Love the little dude in the bottom right! Haha |
Jul 8, 2014, 1:14 PM | Mystie | Model: Dominique Trix |
Fixed a glitchy-looking area on the back of her skirt, and another that was underneath her right arm. |
Jul 7, 2014, 10:13 AM | Petie | Update: Welcome to a Brand New Models Resource! |
@Dazz Oops... probably should have included that. :P |
Jul 7, 2014, 5:31 AM | doggyhow | Update: Welcome to a Brand New Models Resource! |
fixed! thanks! and sorry if i sounds a little arrogant |
Jul 7, 2014, 2:24 AM | Dazz | Update: Welcome to a Brand New Models Resource! |
(To fix this, press ctrl+f5) |
Jul 6, 2014, 12:04 PM | Petie | Update: Welcome to a Brand New Models Resource! |
Can you elaborate on that a bit? What kind of bugs? It may be that you're using a cached version of the old stylesheet which would make the site look like a mess of random shapes and ads. |
Jul 6, 2014, 8:50 AM | doggyhow | Update: Welcome to a Brand New Models Resource! |
sorry, but i don't see any diferences, i'm just see a bunch of bugs for chrome navigator, and a lot of Ad's |
Jul 5, 2014, 5:53 PM | Mystie | Model: Trogdor |
♫ Trogdor was a man... I mean, he was a dragon man... Er...maybe he was just a dragon... But he was still...TROGDOOOOOOOOOOOOORRRRRRR!!! ♫ |
Jul 3, 2014, 2:57 PM | Jere | Model: Sonic the Hedgehog (Modern) |
He has two mouths... |
Jul 3, 2014, 1:31 PM | Jere | Model: Blaze the Cat |
I really like this model, especially the bones in the eyelids and mouth. But there are a few issues, but not a lot. When I import this model into Blender it comes pre-rigged (I really like that, I get to start animating right away) but some of the rigging is a little "broken." The tip of the thumbs don't deform with the rest of the thumb, so when I manipulate the thumb bones the thumbs "stretch," leaving the tips behind. There's also a vertex in the face that does this same thing. I don't know anything about the modeling process, I work with the animation of characters, so I don't know if this can be fixed at all, but I thought I'd address this issue I've found. |
Jun 29, 2014, 8:01 AM | Mystie | Model: Ms Pac-Man |
I miss Ms. Pac-Man. Cylindria can go screw herself. |
Jun 28, 2014, 6:40 AM | Mystie | Model: Golden Banana |
"Mmmmmmm...banana..." |
Jun 22, 2014, 4:17 PM | kidneptune101 | Model: Jellal Fernandes |
This model crashes 3ds max, try re-uploading please |
Jun 9, 2014, 8:36 AM | SharpHermit | Model: Olimar & Pikmin |
oh my gosh amazing !! |
Jun 1, 2014, 1:45 AM | real MrRiccardo3 | Model: Sonic the Hedgehog (Modern) |
awesome |
May 31, 2014, 3:13 PM | Talaaya | Model: Nebri |
This is actually Faraleth, not Nebri. |
May 17, 2014, 7:52 AM | Mystie | Model: Violet |
Updated with the teeth and inner mouth meshes, as well as the correct sock color. |
May 15, 2014, 3:16 AM | auxfox | Model: Hurricos |
how? |
May 13, 2014, 1:39 PM | Mystie | Model: Juliet Starling (Default) |
Updated this and the chainsaw with .fbx and .psk files, in case the .dae is acting screwy. |
May 13, 2014, 8:11 AM | emotrainer4444 | Update: It's Raining Models! |
cool, cool, do you think you can get more ben 10 based models seeing as you have CN Time Explosion. maybe Rath in Cosmic Destruction? it's hard to get aliens models. |
May 10, 2014, 2:36 PM | Jonaho23 | Model: Luigi |
When using Luigi's Mansion models in Unity, the models have a texture that covers the whole model and makes it impossible for the model to have separate textures, and making the model textureless. Help? |
May 9, 2014, 10:46 AM | lucia | Model: Lucia (Swordmaster) |
how can you use the model in garrys mod |