Posted | By | On | Comment |
---|---|---|---|
Aug 22, 2015, 3:44 PM | Ray Koopa | Model: Bowser's Castle |
They are about to be validated, at least two I did for a test. But it's only the kart body, not the tires or bottom stuff. |
Aug 22, 2015, 3:42 PM | Ray Koopa | Game: Mario Kart 8 |
Courses are there. I don't have DLC atm. |
Aug 22, 2015, 1:22 PM | TheIronGAMING | Model: Inkling Trophy |
SPLATATATATATASPLATOON! |
Aug 22, 2015, 10:46 AM | RacingDestiny | Model: Luigi |
i luve dis |
Aug 22, 2015, 10:43 AM | RacingDestiny | Model: Toad Harbor |
@Telenspentry So we meet again :P it's been over a week bro where is it? |
Aug 22, 2015, 10:37 AM | supersmashball | Model: King Dedede Figurine (Rigged) |
Why, yes! There is Meta Knight. He's waiting approval. |
Aug 22, 2015, 10:37 AM | RacingDestiny | Model: Bowser's Castle |
coool. I'm gonna make an animation, well, only if I had the kart models. :P |
Aug 22, 2015, 10:24 AM | RacingDestiny | Game: Mario Kart 8 |
Jesus, This is the only place that has the most comments, also, I'm not a mario fan but, when I saw the thumbnail, I fucking died of those reflections on those karts, can't wait! :) |
Aug 22, 2015, 10:13 AM | RacingDestiny | Game: Rayman 3: Hoodlum Havoc |
I submitted Rayman! It's rigged too, but sadly, no facial expressions, I am a bad rigger. So yea, Enjoy! Read the Read me file too :D |
Aug 22, 2015, 9:52 AM | RacingDestiny | Game: Roblox |
Roblox isn't that bad. it's just a little bit bad... |
Aug 22, 2015, 9:41 AM | RacingDestiny | Model: Pac-Man |
Please Rig Pacman! :( |
Aug 22, 2015, 8:22 AM | RacingDestiny | Game: Angry Birds Go! |
YES EDIT: Made an animation: http://youtu.be/lpWk_MugMy4 |
Aug 22, 2015, 7:17 AM | Parappafan89 | Model: Fake Mii 2 |
0-0 |
Aug 22, 2015, 7:16 AM | Parappafan89 | Model: Toad (Menu) |
@onnet person yesh he is e-e. so that's where all the modeling budget went, amirite |
Aug 22, 2015, 6:14 AM | frankybuster | Model: King Dedede Figurine (Rigged) |
Still looks better than Triple Deluxe. There is any unused Meta Knight/Halberd model over there? |
Aug 22, 2015, 3:11 AM | Lumcoin | Model: King Dedede Figurine (Rigged) |
Wow, looks nice o.O |
Aug 21, 2015, 8:05 AM | Ray Koopa | Game: Mario Kart 8 |
It's already done, it just needs validation. |
Aug 20, 2015, 5:13 PM | PotatoMuffin | Model: Sonic the Hedgehog (Modern) |
@RedstarMario ...that's likely just a problem with your software. |
Aug 20, 2015, 2:35 PM | NaluigiRocks | Model: Rosalina |
we need daisy next |
Aug 20, 2015, 2:28 PM | TeridaxXD001 | Model: #025 Pikachu (Cosplay Pikachu) |
It's probably programmed in so that if you hack it to ensure it's shiny, it won't crash the game. |
Aug 20, 2015, 11:53 AM | SuperGamerKid3D | Game: Animal Crossing: New Leaf |
Can you put a model of Isabelle and another model of the Villager? |
Aug 20, 2015, 11:51 AM | SuperGamerKid3D | Game: Mario Kart 8 |
Please put a model of Mario Kart Stadium or any Rainbow Road. |
Aug 20, 2015, 10:47 AM | Onett Person | Model: #213 Shuckle |
is he really feeling it? |
Aug 19, 2015, 7:34 PM | Kold-Virus | Model: Donkey Kong |
I still find this to be the absolute worst DK model I've ever seen. |
Aug 19, 2015, 12:04 PM | Parappafan89 | Model: Sonic the Hedgehog |
@onnet person Yeah I know, yet I WAS 1998. or 1999 |
Aug 19, 2015, 12:03 PM | Parappafan89 | Model: Sonic Doll |
oh my, that is creepy |
Aug 19, 2015, 9:06 AM | Lumcoin | Model: #006 Charizard |
Wow O.O Thx for this models |
Aug 18, 2015, 9:06 PM | Lumcoin | Game: Mario Kart 7 |
please rainbow road |
Aug 18, 2015, 9:04 PM | Lumcoin | Model: Miku Figurine |
cute |
Aug 18, 2015, 9:49 AM | Bravo Hawk | Model: Spring |
A lot like from Sonic Generations. |
Aug 18, 2015, 9:47 AM | Bravo Hawk | Model: Red Ring |
Look a lot like from Sonic Colors. |
Aug 18, 2015, 9:45 AM | Bravo Hawk | Model: Chaos Emeralds |
Models of emeralds look a lot like the Generations version. |
Aug 18, 2015, 8:59 AM | patfan200 | Model: Timmy Turner |
What's Timmy doing in a SpongeBob game?! |
Aug 18, 2015, 8:45 AM | patfan200 | Model: Raven's Mask |
Whatever |
Aug 18, 2015, 8:04 AM | Ray Koopa | Model: Bowser's Castle |
You'll see by the amount of models posted then by me =D |
Aug 18, 2015, 5:48 AM | SuperMarioMovieMaker | Model: Bowser's Castle |
Well then I wish you good luck in your endeavors! Hopefully everything goes well! |
Aug 17, 2015, 10:42 PM | Ray Koopa | Model: Bowser's Castle |
Well, it's not the model breaking itself. It's 3DS Max breaking the model. (And I have to do that step to work with it in Blender). So it's more a tool-related issue, the BFRES import scripts themselves are working fine. I'm writing my own BFRES-to-DAE tool anyway, to get rid of this 3DS Max annoyance. |
Aug 17, 2015, 5:08 PM | Random Talking Bush | Model: GameCube |
I think it's part of the Trophy Hoard/Collection background. Dunno why it's listed under "Stage Elements" considering it's not technically a stage. |
Aug 17, 2015, 5:01 PM | Bubsy | Model: GameCube |
What stage is this in? |
Aug 17, 2015, 12:10 PM | SuperMarioMovieMaker | Model: Bowser's Castle |
Yeah, I was reading through the main Mario Kart 8 comment section, (I guess is what you'd call it) and you mentioned that happening with the train in Rainbow Road 64 as well. It seems weird though that a model would essentially break itself after being exported. |
Aug 17, 2015, 10:16 AM | GWKTM | Game: Crash Nitro Kart |
Any chance of ripping rest of the characters? |
Aug 17, 2015, 10:12 AM | GWKTM | Game: Crash Bandicoot |
I agree with harley201 |
Aug 17, 2015, 5:57 AM | Pink Gold Peach | Game: Super Mario 3D Land |
@LoneWolfPirate, I am working on ripping Kingdom Hearts 3D models please be patient |
Aug 17, 2015, 5:55 AM | Pink Gold Peach | Game: Super Mario 3D Land |
Your basically asking can you rip mario please right? If so, im working on it right now. |
Aug 17, 2015, 5:39 AM | Voxel Studios | Game: Sonic Lost World |
Just submitted the following levels: Desert Ruins 1 and 2, Tropical Coast 1, Frozen Factory 1, Silent Forest 1 and 2, and Lava Mountain 4. Stay Tuned for more! MUCH more! |
Aug 17, 2015, 1:00 AM | Ray Koopa | Model: Bowser's Castle |
I'm capable to do it for _some_ track objects right now, but due to an issue I can't convert _most_ track objects at this moment. I know the objects in the tracks (they're referenced in the BYAML files and easy to pick out), so that's no problem. I can also import them into 3DS Max. However, I optimize the models and correct issues of them in Blender, and 3DS Max messes something up when exporting it to Blender. E.g., I cannot do _most_ track objects right now. People who are good in 3DS Max should be able to do it, but not me (yet). (Example: I imported "KoopaClaw", which is the object name for the giant lava koopa seen on this map, into 3DS Max, and it looks okay there. But when I import it into Blender, all his body parts are smashed together in one giant blob.) |
Aug 16, 2015, 9:36 PM | supersmashball | Model: Ness |
Okay. |
Aug 16, 2015, 8:16 PM | Lumcoin | Model: Title Screen Palkia |
Good old times |
Aug 16, 2015, 7:04 PM | Onett Person | Model: Toad (Menu) |
Toad's really high poly for the N64 e-e |
Aug 16, 2015, 6:51 PM | Stuff4 | Game: Animal Crossing: New Leaf |
Personally made an account just to thank you. Dude Volvion you are awesome! Cant wait for those Cats! If you can keep uploading more villagers! Thank you again!!! |