Posted | By | On | Comment |
---|---|---|---|
Aug 25, 2015, 12:08 AM | AsoDesigner94 | Model: Mii |
The problem of the mii models in a nutshell. |
Aug 25, 2015, 12:04 AM | Voxel Studios | Game: Sonic Lost World |
For some reason, after around 3 weeks of waiting, my models still aren't submitted... :( They should be up sometime soon, I promise! |
Aug 24, 2015, 10:06 PM | Volvion | Game: Animal Crossing: New Leaf |
I'm so sorry but the alpaca models are really really messed up! I don't know what went wrong... But the other models are in the queue. |
Aug 24, 2015, 6:50 PM | Random Talking Bush | Model: Meloetta |
Fixed. |
Aug 24, 2015, 6:40 PM | Klaty | Model: Meloetta |
The name should be Meloetta, not Melotta. |
Aug 24, 2015, 1:53 PM | Rhoiyds | Game: Super Smash Bros. for Wii U |
Can I get confirmation that these models don't have any animations? I don't want to have to animate them myself and then find out that they included animations and I imported them wrong XD |
Aug 24, 2015, 1:20 PM | Slenderquil | Model: #037 Vulpix |
i'm new to the site. How do I open these? |
Aug 24, 2015, 12:34 PM | Ray Koopa | Model: Standard Kart |
Maybe Kamek found out they plan that, so he quit and didn't want to appear besides all these clone pests. I can only support him in that decision. |
Aug 24, 2015, 12:32 PM | Ray Koopa | Model: Mii |
Hah, I won't be doing them ^.^ |
Aug 24, 2015, 12:19 PM | Ray Koopa | Model: Lakitu Referee |
Sadly not, I didn't get into the Cycles render for too long time yet. |
Aug 24, 2015, 12:15 PM | Ray Koopa | Game: Mario Kart 8 |
(I'm not quite sure what you mean with "shaders" exactly, there are only textures, no shaders) Hmm, well I see. I think Maya is a little bitchy there then =3 |
Aug 24, 2015, 11:53 AM | ZeroJanitor | Game: Super Smash Bros. for Nintendo 3DS |
They'll add more when they add more. Please be patient. |
Aug 24, 2015, 11:35 AM | supersmashball | Model: Drawcia Figurine |
Cool |
Aug 24, 2015, 11:22 AM | Random Talking Bush | Model: King Dedede Figurine (Rigged) |
@Lumcoin: Was completely broken for me in 3DS Max, the FBX file especially. Plus, I've noticed a lot of people don't weld the vertices, so there's always a seam on their model exports. That was also fixed. |
Aug 24, 2015, 11:00 AM | Cloudjor | Game: Mario Kart 8 |
yes, all the shaders are now there, but they are all white. |
Aug 24, 2015, 10:08 AM | Kajabberguy | Model: Standard Kart |
Why did they scrap Kamek for Mario and Peach clones, make more Mario and Peach clones for the DLC, and add characters from different franchises? Poor Kamek. |
Aug 24, 2015, 8:55 AM | Ray Koopa | Game: Mario Kart 8 |
So, you still have to re-link textures even after you exported to DAE from Blender? |
Aug 24, 2015, 8:51 AM | Cloudjor | Game: Mario Kart 8 |
Ray, This solves the problem for me! I exported it from Blender to maya and now I only have to relink the texture files to the shaders but that takes about 30 min at max. I can live with that! :D Maya just hates OBJ's I guess. Again thx for you help! |
Aug 24, 2015, 7:40 AM | Lumcoin | Model: Lakitu Referee |
@Ray Koopa: I already knew that in Blender Render but do you know how i can do it in Cycles Render? (I can find there nothing similar to Mirror Repeat...) |
Aug 24, 2015, 7:38 AM | Ray Koopa | Model: Lakitu Referee |
I simply went with MKWiki, describing these as "referee's", since the game's internal name is simply "JugemObj". |
Aug 24, 2015, 7:32 AM | Ray Koopa | Game: Mario Kart 8 |
No problem. Tell me if it worked out =3 |
Aug 24, 2015, 7:11 AM | user619 | Game: Pokémon HeartGold / SoulSilver |
Thanks for sharing :) |
Aug 24, 2015, 7:05 AM | user619 | Game: Scooby-Doo! Night of 100 Frights |
Thanks :) |
Aug 24, 2015, 5:51 AM | FatalitySonic2 | Model: Mii |
I'm smelling the "Make my Mii !" requests. Anyway, nice job ! |
Aug 24, 2015, 5:17 AM | Lumcoin | Model: King Dedede Figurine (Rigged) |
@Random Talking Bush: I had no Problems with the old file (except activating X and Y Mirror Texture repeating) |
Aug 24, 2015, 5:15 AM | Lumcoin | Model: King Dedede Figurine (Rigged) |
@David184: I thought the same xD |
Aug 24, 2015, 4:31 AM | Cloudjor | Game: Mario Kart 8 |
It almost looks like it is ignoring the MTL file. but I'm going with your suggestion to use Blender for convertion. Thanks for your quick replies and your uploads! |
Aug 24, 2015, 3:50 AM | Ray Koopa | Game: Mario Kart 8 |
That seems to be a problem related to Maya then. Are you sure you did not unselect any importing options like not checking "Import MTL definitions"? Otherwise, I would recommend to import it into Blender, and export it to DAE with it. |
Aug 24, 2015, 3:45 AM | Volvion | Game: Animal Crossing: New Leaf |
For some reason the cyrus-model is totally messed up, Sorry! |
Aug 24, 2015, 3:16 AM | Ton | Model: Lakitu Referee |
A Google search says that he should be called "Flag Man Lakitu" or "Flag Waver Lakitu." |
Aug 24, 2015, 2:53 AM | David184 | Model: King Dedede Figurine (Rigged) |
i didn't knew they were 3D models. i though they were just sprites |
Aug 24, 2015, 2:10 AM | Cloudjor | Game: Mario Kart 8 |
@ Ray Koopa, I understand. For some reason the element 3D plugin from videocopilot in After Effects has no trouble seeing the shaders from the OBJ file. You have to relink the textures files but that is not really a big problem. but Maya doesn't show these at all... wich would mean that I have to select object, add a shader and then add the textures. And with badluck even have to select faces. (UV's are correct) I'm still have no idea why this happends. (tried with 3 versions of maya) |
Aug 24, 2015, 1:35 AM | Ray Koopa | Model: Lakitu Referee |
No problem =) for those having texturing issues after importing it: Make sure Lakitu's textures are set to repeat mirrored. |
Aug 24, 2015, 1:34 AM | Ray Koopa | Model: Sunshine Airport |
@CrashBoomer: Not really =3 |
Aug 24, 2015, 1:33 AM | Ray Koopa | Model: N64 Royal Raceway |
Nice =D Didn't even notice that. 64.64MB would've been better. Hm. I should put in some placeholder files next time xD |
Aug 24, 2015, 1:32 AM | Ray Koopa | Model: Mii |
No. This is just a placeholder included in the model. The face geometry comes from the console. |
Aug 24, 2015, 1:29 AM | Ray Koopa | Game: Mario Kart 8 |
I don't think it would be wise to include DAE with it, as it would mean another 30 MB to download (I'm not doing FBX exports). More important would be to check what you miss with the texturing how it's currently done? It's basically how it is read out of the BFRES file, and represented by the OBJ/MAT file very closely. |
Aug 24, 2015, 12:07 AM | Cloudjor | Game: Mario Kart 8 |
@Ray koopa thank you for uploading all the race tracks! I have one question, I'm working with maya and although the OBJ's are no problem to import. It's a awfull lot of work to retexture everything. Is it possible for you to Export FBX or DAE so that the textures will already be in place? I understand if it is to much extra work. |
Aug 24, 2015, 12:05 AM | DatHax | Game: Mario Kart 7 |
Alright, Wuhu Town is uploaded. |
Aug 23, 2015, 11:53 PM | Random Talking Bush | Model: King Dedede Figurine (Rigged) |
Replaced with a re-rip, since the original FBX had broken rigging and the DAE had flipped textures. Send any complaints to my PM box. Actually, don't, because I'm already feeling dumpy as it is. |
Aug 23, 2015, 9:04 PM | Random Talking Bush | Model: Meta Knight Figurine (Rigged) |
I've had to replace the submission with a re-rip because the rigging for the model was completely broken in both the FBX and DAE files (and is also the reason why the sword was dislocated). I had a few people complaining to me about this and a few of the Hyrule Warriors models that were accepted recently... |
Aug 23, 2015, 8:46 PM | Lumcoin | Game: Mario Kart 8 |
@Tiramisu6: Maybe it has just no textures applied, go to the texture tab (it's in the properties window, the red-white checkered quadrat right to the Material sign) if there is no texture applied click on the None under Tex and select Image or Movie, scroll down to the bottom and click on the box under the already activated box (where a lot of 1.000 are). Scroll up to image and click on open. Then you should have one or more Textures to choose from (depends on the model)* select one, if it looks like this is the right texture, there you have your colored model. If it looks strange you have to try out both of these steps: 1st choose an other texture, if it still looks strange scroll down to image mapping click on image mapping and click on the two quadrats right to the X and Y and try again all textures. *If you have no textures to choose from this model has no textures. |
Aug 23, 2015, 8:05 PM | Lumcoin | Model: Lakitu Referee |
Thanks for uploading, it looks really nice. |
Aug 23, 2015, 8:02 PM | Lumcoin | Model: Meta Knight Figurine (Rigged) |
Thanks for uploading, it looks awesome O.O |
Aug 23, 2015, 7:58 PM | Volvion | Game: Animal Crossing: New Leaf |
Ok things that'll be added: Kicks, Harriet, Cyrus, Reese, Gracie, Isabelle, some downtown models, some town models and so on... Ps. @Stuff4 It's really nice to hear, that you like them! |
Aug 23, 2015, 7:56 PM | Volvion | Model: Game Banner |
Yeah :( |
Aug 23, 2015, 6:53 PM | supersmashball | Model: Meta Knight Figurine (Rigged) |
Please don't ask why his sword is down 'there'. It imported like that. |
Aug 23, 2015, 4:43 PM | RacingDestiny | Game: Frogger 2 |
background pls! |
Aug 23, 2015, 4:20 PM | TeridaxXD001 | Model: SpongeBob SquarePants |
Wow, other than his nose, his face is just a flat texture. |
Aug 23, 2015, 4:17 PM | TeridaxXD001 | Model: Sonic the Hedgehog |
In the DX version, didn't they replace this with the SA2 model or something? |