Posted | By | On | Comment |
---|---|---|---|
Sep 5, 2015, 2:15 AM | iyenal | Game: Sonic Lost World |
The DDS textures can't be read in Unity Can you upload the sonic lost world models in differents parts or upload it with a cloud site(mega,google drive,...) and share it here or export the models in obj, dae, with textures in png with noesis program batch convert or 3ds max please I really need it for a game with sonic colors and lost world levels. Please |
Sep 4, 2015, 9:40 PM | Nonhuman | Game: Roblox |
Roblox's community is pretty bad nowadays, i used to play it between 2008-2010, however it's a pretty good resource to get models off, it has TONS of Items in it. |
Sep 4, 2015, 9:38 PM | SpikeStarkey | Game: The Simpsons: Road Rage |
Another group that I searched for on a whim. Again, many thanks to the uploader(s)! I couldn't help but notice that there was no Maggie model though. :/ So I edited the Lisa model into a Maggie. It's not perfect, but she fits in with these dated models. |
Sep 4, 2015, 9:24 PM | SpikeStarkey | Game: Family Guy: Video Game! |
Was just looking on a whim when I found these. Many thanks to the uploader(s)! Only one issue, no Chris model? :/ Also, I uploaded an edited version of Meg and Lois. They have noses now. |
Sep 4, 2015, 7:53 PM | Random Talking Bush | Model: Octoling |
I just said that's the way the textures are, they use a combination of a coloured TCL texture merged with the ALB. |
Sep 4, 2015, 7:21 PM | Onett Person | Model: Octoling |
I have the same problem. When I import models the textures are black or white, and when I try remapping them they don't match up. |
Sep 4, 2015, 6:14 PM | Onett Person | Game: Super Mario 64 |
No. bad. |
Sep 4, 2015, 6:13 PM | Onett Person | Game: Thomas & Friends: Go Go Thomas! |
oH greAT goD aLMIGHTY |
Sep 4, 2015, 5:02 PM | GregoryTheGamer | Model: Thomas the Tank Engine |
Thomas was everywhere. |
Sep 4, 2015, 3:37 PM | Kajabberguy | Model: Slender Man |
Remember when this was scary? |
Sep 4, 2015, 2:20 PM | dshaynie | Game: Splatoon |
can someone upload inkopios map |
Sep 4, 2015, 2:18 PM | frk_14 | Game: .hack//Link |
thanks peardian :D |
Sep 4, 2015, 2:10 PM | wg93589 | Model: Thwomp Ruins |
May I use this model for a custom track for Mario Kart Wii? |
Sep 4, 2015, 1:59 PM | dshaynie | Model: Inkling Boy |
when are you gonna upload shoes and clothes |
Sep 4, 2015, 1:54 PM | StrikeHedgehog | Game: .hack//Link |
Thats alot of rips o-o |
Sep 4, 2015, 1:43 PM | dshaynie | Model: Inkling Boy |
how do i colour the textures? |
Sep 4, 2015, 1:39 PM | Bravo Hawk | Model: Sonic |
I mean, let's see how its looks. |
Sep 4, 2015, 1:39 PM | Bravo Hawk | Model: Sonic |
Now look, its changed, let's how its looks. |
Sep 4, 2015, 12:41 PM | KurainoOni | Game: Sword Art Online: Lost Song |
it is not yet possible to rip stages. The Stages use a different structure than other models from this game. (I don't know how similar this game's engine is to Dragon Ball Z - Battle of Z, since there were some left over files, but it might apply there, as well) |
Sep 4, 2015, 8:39 AM | Voxel Studios | Game: Sonic Lost World |
I have, however, submitted Windy Hill Zone 1 for the 3DS version of Sonic Lost World! I think it's safe to say I'll definitely be submitting there! [Edit] Success! Windy Hill Zone 1 has been approved! More to come soon for the 3DS section! |
Sep 4, 2015, 8:35 AM | Voxel Studios | Game: Sonic Lost World |
Enjoy Windy Hill Zone 1, guys! :D |
Sep 4, 2015, 7:18 AM | Random Talking Bush | Model: Dr. Eggman (Classic) |
@Nathbusia: Nobody calls him that anymore! |
Sep 4, 2015, 5:53 AM | Voxel Studios | Game: Sonic Lost World |
@RacingDestiny Sorry to say that they actually got rejected because of embedded textures in the fbx, apparently making the file size a lot larger. Also, the textures are of .DDS format, not .PNG (However, I can confirm it working in Unity 3D!) I'll see what I can do to share them; possibly might consider another site... |
Sep 4, 2015, 5:46 AM | Nathbusia | Model: Dr. Eggman (Classic) |
It Spoiler:DR ROBOTNIK! |
Sep 3, 2015, 4:22 PM | Pr3tz31 | Game: Super Smash Bros. for Wii U |
I'll just keep sitting here.. waiting for my HD Shulk and Dunban, while Riki and Metal Face are ripped. |
Sep 3, 2015, 3:19 PM | AlistairRoo | Game: Super Mario 3D World |
@Pink Gold Peach Shame about your lost files. Hopefully you didn't lose anything really important. Glad to know you're still working on it tho. Please consider Plessie whenever you're ready to rip models again :D |
Sep 3, 2015, 1:52 PM | KrakenOfTheSea | Model: SpongeBob SquarePants |
@TeridaxXD001 Yeah, this game has rather lazy models. |
Sep 3, 2015, 12:31 PM | Jay6T4 | Game: Super Smash Bros. for Wii U |
Any chance of getting the Mario trophy? |
Sep 3, 2015, 11:29 AM | Random Talking Bush | Model: Truffles |
Normally I'd argue and say that you should probably have left the original Wii textures, but since they were improper anyway (as you've stated), having the PS3 textures instead isn't a problem. Higher-resolution textures are better anyway, as long as they're official. :P |
Sep 3, 2015, 10:21 AM | Pink Gold Peach | Game: Super Mario 3D Land |
@user619, I ripped the full World 1-1 and a random beach level. |
Sep 3, 2015, 10:19 AM | Pink Gold Peach | Game: Super Mario 3D World |
@AlistairRoo, I lost my Super Mario 3D World files BUT I will have them back shortly and get the required tools to rip the models! |
Sep 3, 2015, 7:23 AM | lemurboy12 | Model: Truffles |
I gotta reupload this with better textures, I actually colored this in myself. In the Wii version, certain textures are ripped without color. I can get colored textures from the PS3 version. I did this with a few other characters too. |
Sep 3, 2015, 6:53 AM | Flusak1235 the spriter | Model: Children of the Moon |
ho shit |
Sep 3, 2015, 4:47 AM | Rainbow Question Mark | Game: Sonic Runners |
Wow! Sonic comes to mobile for the first time in Models Resource! Also, we need Sonic Dash. |
Sep 3, 2015, 4:46 AM | Rainbow Question Mark | Game: Sonic Colors |
Best Sonic game in the 2010's. Duh! |
Sep 2, 2015, 1:30 AM | Kajabberguy | Model: Luigi |
yes |
Sep 1, 2015, 10:29 PM | ShyChimp9235 | Model: Luigi |
Is this rigged? |
Sep 1, 2015, 8:48 AM | Big Claudia | Game: The Legend of Zelda: Twilight Princess |
add all zone,dungeon and olther Characters |
Sep 1, 2015, 8:35 AM | DatHax | Game: Mario Kart 7 |
You had to wait a while, because the review progress take very long :c |
Aug 31, 2015, 4:45 PM | StrikeHedgehog | Game: Sonic the Hedgehog (2006) |
I hope you don't mind RachetMario, but i fixed a rigging issue on your iblis 1 model. |
Aug 31, 2015, 1:46 PM | supersmashball | Game: Super Smash Bros. for Wii U |
@TheNoahGuy1 - I'll get 'im done soon. @TrinitroMan - He'll be up shortly, with Mario as well. |
Aug 31, 2015, 1:44 PM | supersmashball | Model: Luigi |
@Kajabberguy - I'll have him up shortly. @NalugiRocks - It's the way the angle of the image is. |
Aug 31, 2015, 12:20 PM | Hisame | Game: Pokémon X / Y |
Togekiss?? :( |
Aug 31, 2015, 11:37 AM | AlistairRoo | Game: Super Mario 3D World |
@RatchetMario, @Pink Gold Peach are you guys still supporting this game's model ripping? I know you guys are probably busy but there's so many things this game has to offer. |
Aug 31, 2015, 10:59 AM | Kold-Virus | Game: Dragon Ball Z: Budokai |
Hope to see King Cold's cutscene model soon. |
Aug 31, 2015, 10:37 AM | jkid101094 | Game: Cat Girl Without Salad Customs |
So, when can we expect a good quality Shantae model? :P |
Aug 31, 2015, 6:17 AM | TheFip | Model: Octoling |
and is it posible to get any off the in-game colouring textures? |
Aug 30, 2015, 5:06 PM | Monochrome | Model: Moto-Bug (Sonic Boom) |
Pretty terrifying |
Aug 30, 2015, 3:43 PM | RacingDestiny | Game: Sonic Lost World |
@Voxel Studios I am sorry for you, it happens, but Just wait, It takes a lot of time to submit it! I mean approve! :) Patience is the only answer.. did U submit all of them? If so, COOL! |
Aug 30, 2015, 3:28 PM | StrikeHedgehog | Game: Sonic Adventure DX: Director's Cut |
To MilesYoloXD: They probably kept it for testing purposes. When they ported the game files to the gamecube format, they probably didnt change the models right at the beginning and is probably embedded into the coding.They probably kept it in to make sure the engine worked correctly before giving it the newer model.That's my hypothesis anyway. |