Posted | By | On | Comment |
---|---|---|---|
Sep 9, 2015, 10:30 AM | Random Talking Bush | Model: First-Gen Compa / Compile |
The model's been updated to have fixed bone rotations and a correct default in-game face texture. |
Sep 9, 2015, 7:24 AM | Flusak1235 the spriter | Model: Heavy |
left hand is messed up |
Sep 9, 2015, 2:42 AM | supersmashball | Game: Super Smash Bros. for Wii U |
@TrinitroMan - Too many UV errors for that. I've gotta redo Mario. |
Sep 9, 2015, 1:41 AM | Kajabberguy | Model: Hyrule Market (Ocarina of Time) |
@Volvion thanks. it took very many tries to get right. @dyshanie i dunno, but it feels n64ish so i think it's good. |
Sep 9, 2015, 12:31 AM | Volvion | Model: Hyrule Market (Ocarina of Time) |
Looks really nice ;) |
Sep 8, 2015, 9:05 PM | TrinitroMan | Game: Super Smash Bros. for Wii U |
Progress: He's still a 3D model flattened through code. |
Sep 8, 2015, 6:11 PM | KrakenOfTheSea | Game: Super Smash Bros. for Wii U |
Still waiting on Mr. Game & Watch. What is his progress so far? |
Sep 8, 2015, 5:47 PM | dshaynie | Model: Hyrule Market (Ocarina of Time) |
Whats with the sm64 textures |
Sep 8, 2015, 4:23 PM | Hallow | Game: Tomodachi Collection |
I'd do Tomodachi Life models, If I were able to dump my own rom, but for now I'd like for more DS models to be ripped. |
Sep 8, 2015, 3:44 PM | Kajabberguy | Game: Tomodachi Collection |
Wait.. this isn't tomodachi life for the 3ds |
Sep 8, 2015, 11:08 AM | Kajabberguy | Model: Navi |
HEY LISTEN! |
Sep 7, 2015, 9:25 PM | TrinitroMan | Game: Super Smash Bros. for Wii U |
Wait, I thought you gonna upload characters? |
Sep 7, 2015, 9:14 PM | AliAlhakeem | Game: Sonic Unleashed |
Stages Please ! :) :) :) |
Sep 7, 2015, 6:59 PM | TeridaxXD001 | Game: The Legend of Zelda: Majora's Mask 3D |
No love for Ocarina of Time 3D? |
Sep 7, 2015, 5:07 PM | TeridaxXD001 | Game: The Legend of Zelda: Phantom Hourglass |
Using this method: http://www.vg-resource.com/thread-25358.html I don't have any experience ripping maps. Maybe someday, though. |
Sep 7, 2015, 3:11 PM | supersmashball | Game: Super Smash Bros. for Wii U |
Palutena's Temple is now pending! As is Shadow Mario. |
Sep 7, 2015, 1:31 PM | supersmashball | Model: Tac |
Some big hands there, buddy! |
Sep 7, 2015, 1:27 PM | supersmashball | Game: Super Smash Bros. for Wii U |
I have time on hand for a few hours, so I'll get some stages done. I'm going to try Palutena's Temple (Omega) next. |
Sep 7, 2015, 1:25 PM | supersmashball | Model: Onett (Omega Form) |
Wonder what's inside...... I highly suggest not going in, Ness. Okay? |
Sep 7, 2015, 12:26 PM | nobody231 | Game: Super Smash Bros. for Wii U |
@TrinitroMan Well, stages are easy to rip compared to characters. |
Sep 7, 2015, 10:57 AM | KurainoOni | Game: Sword Art Online: Lost Song |
dangit, it seems that the UVs for the eyes are flipped. I'll fix them as soon as I have some time up my sleeve. The first ones I'll fix are the current pending submissions. |
Sep 7, 2015, 10:26 AM | Onett Person | Game: Roblox |
They screwed it up with the updates. |
Sep 7, 2015, 10:26 AM | Onett Person | Model: Onett (Omega Form) |
That's a big drug store o^o |
Sep 7, 2015, 10:04 AM | TrinitroMan | Game: Super Smash Bros. for Wii U |
*Omega Onett got ripped* *still no new character rips* |
Sep 7, 2015, 9:01 AM | lemurboy12 | Model: Doge |
just shoot me |
Sep 7, 2015, 7:35 AM | Poyo | Model: Inkling Girl |
How are we supposed to colour the hair and stuff? I've got the hex values from the ink configuration in Splatoon, but is there a particular method we should use? Do we need to mock up our own textures? |
Sep 7, 2015, 3:02 AM | Poekoko | Model: Thomas |
^ |
Sep 7, 2015, 12:55 AM | Volvion | Game: The Legend of Zelda: Phantom Hourglass |
OMG! Nice!! I really like these models! Thank you TeridaxXD001 :) Ps. How do you ripped them? |
Sep 6, 2015, 7:21 PM | Thejeterman | Game: Sonic Adventure DX: Director's Cut |
Hey Tele, Do you know how to rip SA2, Maybe the Sound files? |
Sep 6, 2015, 6:42 PM | Onett Person | Model: Slender Man |
omg that burn |
Sep 6, 2015, 4:04 PM | Ice God64 | Model: Slender Man |
I'm actually more scared of the modeling work than the character in the game. |
Sep 6, 2015, 3:34 PM | Ice God64 | Model: Slowpoke Well |
This game was only meant to be seen from the angles you saw it in, that's pretty clear. Actually, they weren't even meant for that angle. |
Sep 6, 2015, 2:19 PM | nobody231 | Model: Sonic |
@Virt It actually was that model, just subsurfed. |
Sep 6, 2015, 12:38 PM | Virt | Model: Sonic |
Onett Person and adeljalqadi, I was talking about the small icon. It's fixed now, but it was a strange choice for the icon. It wasn't even this model. |
Sep 6, 2015, 11:40 AM | Onett Person | Model: Octoling |
Oh noo D: Ah okay, I'll figure it out soon though |
Sep 6, 2015, 7:54 AM | JaysonJeanChannel | Game: Sonic Unleashed |
Dude, this picture is old, I just kept it at this. And I have a lot of experience. |
Sep 6, 2015, 7:52 AM | JaysonJeanChannel | Model: Spring |
It's almost the same. |
Sep 6, 2015, 6:19 AM | Arthur1124 | Game: Super Smash Bros. for Wii U |
Please do Mario!! |
Sep 6, 2015, 2:11 AM | JaysonJeanChannel | Game: Thomas & Friends: Go Go Thomas! |
God bless America. ;-; |
Sep 5, 2015, 10:24 PM | kutaras | Game: Summoners War |
What we are using to rip these models is a script to convert the .dat files into .obj models. Now, the models that you get are not in a T-pose cause that's the way this script is able to render the geometry data, for the time being there's no actual way to rip the models in a T-pose without changing or upgrading the script. Sadly I am as much ignorant about coding as a beginner can be so I cannot update or make any change to the script. |
Sep 5, 2015, 9:51 PM | KurainoOni | Game: Sword Art Online: Lost Song |
@NeonZed: There still are pending submissions, so you will see more soon. |
Sep 5, 2015, 7:46 PM | Random Talking Bush | Model: Octoling |
Hm? You asking me? I use (and always have been using) 3DS Max. |
Sep 5, 2015, 5:03 PM | Onett Person | Model: Slender Man |
Ya know, you're right |
Sep 5, 2015, 5:03 PM | Onett Person | Model: Octoling |
Hold on, do you edit your models in blender or max? Is editing the shaders the same in max or is it completely different? |
Sep 5, 2015, 12:13 PM | Alez | Game: Super Smash Bros. for Wii U |
Good work. I'm waiting for Samus |
Sep 5, 2015, 12:13 PM | Voxel Studios | Game: Sonic Lost World |
@iyenal Oh, also yeah, I'll get round to uploading them onto my Drive. :) I'm afraid even the readable .dds files won't convert. However the .dds files that I'll bundle with the levels definitely WILL work in Unity or, hopefully, another program! |
Sep 5, 2015, 12:11 PM | Voxel Studios | Game: Sonic Lost World |
@iyenal I used 'Texconv2.exe' to convert the invalid .dds files into valid and readable ones. |
Sep 5, 2015, 9:58 AM | lemurboy12 | Game: Banjo-Kazooie |
banjo and kazooie are kinda weird texture-wise. their skin doesn't use textures, they're shaded in-game somehow. |
Sep 5, 2015, 7:34 AM | Flusak1235 the spriter | Game: Banjo-Kazooie |
We need banjo and kazooie! |
Sep 5, 2015, 7:34 AM | Flusak1235 the spriter | Model: Gravestone |
R.I.P |