Comments List

All Comments on Models RSS Feed
Posted By On Comment
Sep 9, 2015, 10:30 AM Random Talking Bush Model:
First-Gen Compa / Compile
The model's been updated to have fixed bone rotations and a correct default in-game face texture.
Sep 9, 2015, 7:24 AM Flusak1235 the spriter Model:
Heavy
left hand is messed up
Sep 9, 2015, 2:42 AM supersmashball Game:
Super Smash Bros. for Wii U
@TrinitroMan - Too many UV errors for that. I've gotta redo Mario.
Sep 9, 2015, 1:41 AM Kajabberguy Model:
Hyrule Market (Ocarina of Time)
@Volvion thanks. it took very many tries to get right.
@dyshanie i dunno, but it feels n64ish so i think it's good.
Sep 9, 2015, 12:31 AM Volvion Model:
Hyrule Market (Ocarina of Time)
Looks really nice ;)
Sep 8, 2015, 9:05 PM TrinitroMan Game:
Super Smash Bros. for Wii U
Progress: He's still a 3D model flattened through code.
Sep 8, 2015, 6:11 PM KrakenOfTheSea Game:
Super Smash Bros. for Wii U
Still waiting on Mr. Game & Watch.
What is his progress so far?
Sep 8, 2015, 5:47 PM dshaynie Model:
Hyrule Market (Ocarina of Time)
Whats with the sm64 textures
Sep 8, 2015, 4:23 PM Hallow Game:
Tomodachi Collection
I'd do Tomodachi Life models, If I were able to dump my own rom, but for now I'd like for more DS models to be ripped.
Sep 8, 2015, 3:44 PM Kajabberguy Game:
Tomodachi Collection
Wait.. this isn't tomodachi life for the 3ds
Sep 8, 2015, 11:08 AM Kajabberguy Model:
Navi
HEY LISTEN!
Sep 7, 2015, 9:25 PM TrinitroMan Game:
Super Smash Bros. for Wii U
Wait, I thought you gonna upload characters?
Sep 7, 2015, 9:14 PM AliAlhakeem Game:
Sonic Unleashed
Stages Please ! :) :) :)
Sep 7, 2015, 6:59 PM TeridaxXD001 Game:
The Legend of Zelda: Majora's Mask 3D
No love for Ocarina of Time 3D?
Sep 7, 2015, 5:07 PM TeridaxXD001 Game:
The Legend of Zelda: Phantom Hourglass
Using this method:
http://www.vg-resource.com/thread-25358.html

I don't have any experience ripping maps. Maybe someday, though.
Sep 7, 2015, 3:11 PM supersmashball Game:
Super Smash Bros. for Wii U
Palutena's Temple is now pending!
As is Shadow Mario.
Sep 7, 2015, 1:31 PM supersmashball Model:
Tac
Some big hands there, buddy!
Sep 7, 2015, 1:27 PM supersmashball Game:
Super Smash Bros. for Wii U
I have time on hand for a few hours, so I'll get some stages done.
I'm going to try Palutena's Temple (Omega) next.
Sep 7, 2015, 1:25 PM supersmashball Model:
Onett (Omega Form)
Wonder what's inside......
I highly suggest not going in, Ness. Okay?
Sep 7, 2015, 12:26 PM nobody231 Game:
Super Smash Bros. for Wii U
@TrinitroMan Well, stages are easy to rip compared to characters.
Sep 7, 2015, 10:57 AM KurainoOni Game:
Sword Art Online: Lost Song
dangit, it seems that the UVs for the eyes are flipped. I'll fix them as soon as I have some time up my sleeve. The first ones I'll fix are the current pending submissions.
Sep 7, 2015, 10:26 AM Onett Person Game:
Roblox
They screwed it up with the updates.
Sep 7, 2015, 10:26 AM Onett Person Model:
Onett (Omega Form)
That's a big drug store o^o
Sep 7, 2015, 10:04 AM TrinitroMan Game:
Super Smash Bros. for Wii U
*Omega Onett got ripped*
*still no new character rips*
Sep 7, 2015, 9:01 AM lemurboy12 Model:
Doge
just shoot me
Sep 7, 2015, 7:35 AM Poyo Model:
Inkling Girl
How are we supposed to colour the hair and stuff? I've got the hex values from the ink configuration in Splatoon, but is there a particular method we should use? Do we need to mock up our own textures?
Sep 7, 2015, 3:02 AM Poekoko Model:
Thomas
^
Sep 7, 2015, 12:55 AM Volvion Game:
The Legend of Zelda: Phantom Hourglass
OMG! Nice!! I really like these models! Thank you TeridaxXD001 :)
Ps. How do you ripped them?
Sep 6, 2015, 7:21 PM Thejeterman Game:
Sonic Adventure DX: Director's Cut
Hey Tele, Do you know how to rip SA2, Maybe the Sound files?
Sep 6, 2015, 6:42 PM Onett Person Model:
Slender Man
omg that burn
Sep 6, 2015, 4:04 PM Ice God64 Model:
Slender Man
I'm actually more scared of the modeling work than the character in the game.
Sep 6, 2015, 3:34 PM Ice God64 Model:
Slowpoke Well
This game was only meant to be seen from the angles you saw it in, that's pretty clear.

Actually, they weren't even meant for that angle.
Sep 6, 2015, 2:19 PM nobody231 Model:
Sonic
@Virt It actually was that model, just subsurfed.
Sep 6, 2015, 12:38 PM Virt Model:
Sonic
Onett Person and adeljalqadi, I was talking about the small icon. It's fixed now, but it was a strange choice for the icon. It wasn't even this model.
Sep 6, 2015, 11:40 AM Onett Person Model:
Octoling
Oh noo D: Ah okay, I'll figure it out soon though
Sep 6, 2015, 7:54 AM JaysonJeanChannel Game:
Sonic Unleashed
Dude, this picture is old, I just kept it at this. And I have a lot of experience.
Sep 6, 2015, 7:52 AM JaysonJeanChannel Model:
Spring
It's almost the same.
Sep 6, 2015, 6:19 AM Arthur1124 Game:
Super Smash Bros. for Wii U
Please do Mario!!
Sep 6, 2015, 2:11 AM JaysonJeanChannel Game:
Thomas & Friends: Go Go Thomas!
God bless America.
;-;
Sep 5, 2015, 10:24 PM kutaras Game:
Summoners War
What we are using to rip these models is a script to convert the .dat files into .obj models.
Now, the models that you get are not in a T-pose cause that's the way this script is able to render the geometry data, for the time being there's no actual way to rip the models in a T-pose without changing or upgrading the script.
Sadly I am as much ignorant about coding as a beginner can be so I cannot update or make any change to the script.
Sep 5, 2015, 9:51 PM KurainoOni Game:
Sword Art Online: Lost Song
@NeonZed: There still are pending submissions, so you will see more soon.
Sep 5, 2015, 7:46 PM Random Talking Bush Model:
Octoling
Hm? You asking me? I use (and always have been using) 3DS Max.
Sep 5, 2015, 5:03 PM Onett Person Model:
Slender Man
Ya know, you're right
Sep 5, 2015, 5:03 PM Onett Person Model:
Octoling
Hold on, do you edit your models in blender or max? Is editing the shaders the same in max or is it completely different?
Sep 5, 2015, 12:13 PM Alez Game:
Super Smash Bros. for Wii U
Good work. I'm waiting for Samus
Sep 5, 2015, 12:13 PM Voxel Studios Game:
Sonic Lost World
@iyenal Oh, also yeah, I'll get round to uploading them onto my Drive. :)
I'm afraid even the readable .dds files won't convert. However the .dds files that I'll bundle with the levels definitely WILL work in Unity or, hopefully, another program!
Sep 5, 2015, 12:11 PM Voxel Studios Game:
Sonic Lost World
@iyenal I used 'Texconv2.exe' to convert the invalid .dds files into valid and readable ones.
Sep 5, 2015, 9:58 AM lemurboy12 Game:
Banjo-Kazooie
banjo and kazooie are kinda weird texture-wise. their skin doesn't use textures, they're shaded in-game somehow.
Sep 5, 2015, 7:34 AM Flusak1235 the spriter Game:
Banjo-Kazooie
We need banjo and kazooie!
Sep 5, 2015, 7:34 AM Flusak1235 the spriter Model:
Gravestone
R.I.P
<<First <Prev Page of 1,465 Next> Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending models
Click for a random model!