Posted | By | On | Comment |
---|---|---|---|
Oct 1, 2015, 3:08 PM | dshaynie | Model: Metal-head Donkey Kong |
This is awesome it should be in project m |
Oct 1, 2015, 2:14 PM | The Prawn | Model: Metal-head Donkey Kong |
Beep Boop. I must Expand. |
Oct 1, 2015, 10:54 AM | magictoad354 | Model: Mii |
its DAE files i have the worst 3d program ever it only opens OBJ files |
Oct 1, 2015, 7:31 AM | Ray Koopa | Model: Fruit Basket |
The basket is white, not green. I didn't know unused models are of interest. Let me fix this version... (fixed, waiting for commit) |
Oct 1, 2015, 7:30 AM | Ray Koopa | Game: Mario Kart 8 |
Not this year by me, too busy |
Sep 30, 2015, 10:36 PM | TrinitroMan | Game: Mario Kart 8 |
So...uhm...when's Rainbow Road 64 Train? |
Sep 30, 2015, 10:15 PM | Miles Prower (Anti-Verse) | Game: Sonic Generations |
Patience, EnderAndroid. They're not just going to spit out for you instantly, it takes time, formatting, testing and waiting for approval. I am currently waiting for approval of Green Hill Zone Act 1 to be allowed. |
Sep 30, 2015, 6:20 PM | SuperAj3 | Game: Sonic Runners |
Check your PMs. What was that script you used to get the files into Unity? |
Sep 30, 2015, 5:21 PM | Virt | Model: Fruit Basket |
What's up with the grid texture here? |
Sep 30, 2015, 4:13 PM | Kawasuzu | Game: Sonic Runners |
I'm pretty sure the iOS version has the same structure as the Android version. |
Sep 30, 2015, 3:03 PM | AdelQ | Game: News Channel |
Ever |
Sep 30, 2015, 2:40 PM | videofindersTV | Model: Mario |
Thank you, Random Talking Bush! Please submit more! |
Sep 30, 2015, 1:05 PM | videofindersTV | Game: Mario & Sonic at the Sochi 2014 Olympic Winter Games |
Can't wait for more rips! Thank you, RachetMario! |
Sep 30, 2015, 12:34 PM | PotatoMuffin | Game: Sonic Generations |
Currently waiting for Speed Highway... |
Sep 30, 2015, 10:52 AM | Miles Prower (Anti-Verse) | Model: Stardust Speedway |
Well, it's because it's taken from another angle, sir. They tried their hardest to get it to a CD feeling. Sure, gameplay-wise, it felt like CD, but from another angle, it's kind of unusual. I would've liked to see a bit more CD based levels, but oh well, we got the famous race at least in a way. Would be nice to see these used in other things. |
Sep 30, 2015, 9:47 AM | frankybuster | Model: #150 - Mewtwo |
ugh, ugly, it seems that Project M Mewtwo is based on this one :P |
Sep 30, 2015, 9:45 AM | frankybuster | Model: Stardust Speedway |
Wonderful, but it makes me remind on Sonic Riders Zero Gravity, not Sonic CD. |
Sep 30, 2015, 9:42 AM | frankybuster | Game: Sonic Rush |
I've planned to release many Sonic Rush models long time ago, but for some reason i never did have enough time for doing it :(, maybe later i'll release some Sonic Colours DS models ;) |
Sep 30, 2015, 8:56 AM | Ray Koopa | Game: Mario Kart 8 |
They are drawn by a pseudo-reflective shader in-game, and are left black in the texture because there was no need to draw them in there. |
Sep 30, 2015, 7:07 AM | Miles Prower (Anti-Verse) | Model: Stardust Speedway |
@Telespentry It can do that at times, it did that to me on the Capsule Figurine as well as a Sonic Generations mod model I tried exporting into Blender to only get issues with some of the textures and materials being in the wrong place. |
Sep 30, 2015, 7:05 AM | Miles Prower (Anti-Verse) | Model: Stardust Speedway |
Let me explain, dshaynie, when you open it in Blender, left click on one of the buildings, look for the sphere with the texture icon, click one of those, remember the name of the material's texture, go to the texture, click new, open and find the folder that has the texture, click on it 2x and it should appear on the selected item. |
Sep 30, 2015, 1:06 AM | SuperAj3 | Game: Sonic Runners |
@Kawasuzu: I've got the android files (the folder's 1.39GB!) Is the structure the same as iOS? If you know where the files are I could help send them to you? EDIT: I think I've found where the models are. I've sent them to you. |
Sep 29, 2015, 2:36 PM | Telespentry | Model: Stardust Speedway |
Yeah, I also have ripped stages and the materials are completely wrong for some reason. |
Sep 29, 2015, 2:02 PM | dshaynie | Model: Stardust Speedway |
If i load the images onto the matrials on blender will they automaticly be mapped to their right places? |
Sep 29, 2015, 1:58 PM | Kirby986 | Update: The Deluge Continues |
Hello there! I am looking forward to seeing Conker content here because I need at least a few certain models for my recent project please. I used to rip models myself before but I no longer able to be doing that anymore so I am planning to request some Conker stuff hopefully we can bring some here for others to see too! |
Sep 29, 2015, 1:41 PM | Kawasuzu | Game: Sonic Runners |
iOS 7/8/9 requires you to jailbreak your device in order for you to get the game's files. Plus I can't find any Android emulator that works with Sonic Runners. |
Sep 29, 2015, 1:31 PM | Random Talking Bush | Model: Nepgear |
Fixed the smoothing groups on the .SMD files for all of the alternate costumes. I don't know they got buggered up earlier. |
Sep 29, 2015, 1:19 PM | Random Talking Bush | Model: Uni |
Fixed the smoothing groups on a few of the .SMD files which had broken somehow. |
Sep 29, 2015, 12:59 PM | Random Talking Bush | Model: Falcom |
Fixed the smoothing groups on the "HighPoly" model since they had broken somehow. |
Sep 29, 2015, 10:44 AM | Irastris | Game: Super Mario 3D World |
@RainbowQuestionMark Excuse me, what? SM3DW is a completely different game than SM3DL. |
Sep 29, 2015, 10:07 AM | Volvion | Model: #719 Diancie |
Amazing! |
Sep 29, 2015, 8:54 AM | Struggleton! | Game: Super Smash Bros. for Wii U |
yes sir |
Sep 29, 2015, 3:48 AM | SuperAj3 | Game: Sonic Runners |
How difficult is it to get the files? Are they encrypted? |
Sep 29, 2015, 3:23 AM | roket333 | Game: Super Mario 3D World |
could someone please rip Bowser's car? |
Sep 28, 2015, 4:20 PM | ColtonM | Game: Super Smash Bros. for Wii U |
Thank you so much @ThatTrueStruggle for uploading Calista!! Will she be showing up on this main page? |
Sep 28, 2015, 11:35 AM | Hallow | Game: Spectrobes Origins |
@valforwing .dae retains the rigging, .obj doesn't support rigs @Tmason101, For now the krawl will be labled by numbers, until I can figure out the actual names of them in origins, since origins doesn't mention them by name and just calls them all krawl(the Wiki doesn't help much), also some characters/spectrobes/krawl are somewhat broken when ripped, so they may take longer if I don't have any issues fixing them Kamtoga is one of them. I'll update My Current Projects when I have time to get everything together so others can start ripping and fixing the ones that haven't been uploaded yet. |
Sep 28, 2015, 11:14 AM | Miles Prower (Anti-Verse) | Game: Sonic Generations |
I could try some figurines, but Sonic GLVL's texture assigned always have to be difficult on others, did that with some models I exported to test it. Others were lucky, some, not so much. |
Sep 28, 2015, 11:05 AM | Miles Prower (Anti-Verse) | Game: Sonic Generations |
More might come to you, i'll just have to see if I have room in my schedule for it. |
Sep 28, 2015, 11:04 AM | Miles Prower (Anti-Verse) | Model: Stardust Speedway |
Let me explain, the textures are in the file for a reason, the models aren't going to have the textures just instantly for you, the textures are there for you to put on the map. Sorry, but I just did the liberty of exporting them and converting DDS images to PNG. |
Sep 28, 2015, 7:55 AM | Carpaccio | Game: Mario Kart 8 |
I noticed that the forms of Bowser and the Koopalings...all have black collar studs as opposed to white? Is that how they are in-game, or is that an error? |
Sep 28, 2015, 7:21 AM | Operator | Game: Sword Art Online: Lost Song |
Hello, I have extracted the files from the APK and organized all weapons into their folders and textures, though I do not know how to upload them to the site, and I can not always keep them available for download from my system. if you would like I could send them to you Kuraino, I also have all other avatar and character files sorted into their respective folders, including the custom characters. |
Sep 28, 2015, 7:02 AM | Telespentry | Game: Sonic Adventure DX: Director's Cut |
Ok guys, great news. I can also include objects with the stages, however my first priority is to get the main stage geometry of every stage up first due to the fact that it is time consuming to get the objects positioned correctly. |
Sep 28, 2015, 6:10 AM | Telespentry | Model: Train |
Man this render was over-complicated. I used raytracing for not really any good reason, and put way more effort than needed. |
Sep 28, 2015, 3:22 AM | dshaynie | Model: Stardust Speedway |
what gives the textures don't show up in blender |
Sep 27, 2015, 10:44 PM | AliAlhakeem | Game: Sonic Generations |
more stages please like green hill :D |
Sep 27, 2015, 9:39 PM | Flusak1235 the spriter | Model: Chip |
yay |
Sep 27, 2015, 9:37 PM | Flusak1235 the spriter | Model: Fake Goomba |
MEEM! |
Sep 27, 2015, 7:57 PM | Matthew Prower | Model: Tails Plane (Sonic Boom) |
Upload Tails, Knuckles and Amy from Rise of Lyric Please :c |
Sep 27, 2015, 6:31 PM | AdelQ | Model: Stardust Speedway |
I ripped the stages in the past and wanted to upload them, but the materials ripped VERY incorrectly and some stages even had one material assigned to every object. |
Sep 27, 2015, 3:28 PM | Miles Prower (Anti-Verse) | Model: Stardust Speedway |
I would try to do more with some of them, but at times, the platforms and objects from the actual stages won't cooperate on Sonic GLVL, but i'll possibly keep posting stages |