Posted | By | On | Comment |
---|---|---|---|
Oct 10, 2015, 9:01 AM | Lumcoin | Game: Super Mario 3D World |
@iyenal: The Developer name might be MarioClimb (because of MarioClimbTail and MarioClimbStatue and cat mario can climb(what a surprise..)) |
Oct 10, 2015, 1:11 AM | 51PegasiStudios | Game: Scooby-Doo! Night of 100 Frights |
Can someone add more? this game has a lot of models that i need. :) |
Oct 10, 2015, 1:10 AM | iyenal | Game: Super Mario 3D World |
@tmason101 I have uploaded many objects @Lumcoin I don't found CatMario if you want to search this developer name I have do a list of objects-levels files : http://1drv.ms/1LFa6B8 If you have a request please write the DEVELOPER name of the list. |
Oct 10, 2015, 12:14 AM | Flusak1235 the spriter | Model: Fake Goomba |
MEEM |
Oct 10, 2015, 12:13 AM | Flusak1235 the spriter | Model: Goomba Mask |
yey |
Oct 9, 2015, 11:49 PM | Red Streak | Model: Vivian (v1.2) |
Wow I didn't expect You, one of the royals of this website to answer thank you so much I can only imagine how busy you are with the unprecidented amount of models you have to process right now. Thanks for answering my question. I just have one one thing to ask about this. where is the non outlined body? when i open up this model the non outline pieces are all scrunched to the bottom, and the body is nowhere to be found. how would you recommend lining them up, I tried using the outline mesh as a guide but it wasn't quite right. sorry to bug you. |
Oct 9, 2015, 8:34 PM | Lumcoin | Game: Mario Kart 8 |
@Ray Koopa: Amazing :) |
Oct 9, 2015, 8:19 PM | Lumcoin | Game: Super Mario 3D World |
@iyenal sry, my fault that you didn't find Neko Mario, it's rather just called CatMario (because all powerups don't have japanese names in the file system, or at least in SMG2 (these two games are quite similar) they are just called [English name for Powerup]Mario or Rosetta, Luigi, ...) |
Oct 9, 2015, 5:21 PM | Trikeboy | Model: Joy |
Very nice but it is a shame there are no bones |
Oct 9, 2015, 4:46 PM | Peardian | Model: Vivian (v1.2) |
If you're referring to the outline meshes, those are for if you want to have the cartoony outline effect. The normals of those polygons face inwards, so certain rendering engines will show the real model inside and only show the outlines around the edges. If you're not a fan of the outline effect, you can simply remove those meshes. If you're referring to the hair, the direction of Vivian's curl changes depending on which way she is facing in the game, so it's hard to say what the "true" direction of it is supposed to be. I made a mesh for each direction so that people can swap between them as they please. |
Oct 9, 2015, 3:16 PM | RedstarMario | Model: Wrench |
Nvm, The model switches from a green hammer to a wrench |
Oct 9, 2015, 3:04 PM | RedstarMario | Model: Wrench |
Wait a minute, Shouldn't the green wrench be a green hammer? |
Oct 9, 2015, 10:14 AM | tmason101 | Game: Super Mario 3D World |
@Iyenal, Can you rip the brick block, question block and a few platforms please? |
Oct 9, 2015, 9:00 AM | Detexki99 | Game: Harry Potter & the Chamber of Secrets |
Please model characters harry , ron and hermione |
Oct 9, 2015, 5:01 AM | iyenal | Game: Super Mario 3D World |
@Lumcoin I don't found Neko Mario in the sm3dw objects |
Oct 9, 2015, 3:59 AM | Telespentry | Game: Team Fortress 2 |
I'll get them up with maybe some animations later today. Expect them to pop up in a couple weeks once they get approved. |
Oct 9, 2015, 2:09 AM | Random Talking Bush | Model: Wrench |
No, they appear in the opening sequence when Mario and Luigi fix the broken pipe. |
Oct 9, 2015, 1:40 AM | roket333 | Model: Wrench |
Are these unused models? |
Oct 8, 2015, 8:35 PM | Dolphman | Model: Fear |
Heh, no wonder Fear's head always faces an angle in the movie and promotional art. |
Oct 8, 2015, 8:03 PM | Red Streak | Model: Vivian (v1.2) |
Hey I hate to be that guy but how do you structure this model I don't understand how you have it set up. I'm kinda a newbie that way, and don't get why this thing seems to have duplicate parts |
Oct 8, 2015, 6:20 PM | lemurboy12 | Game: Sonic X-treme |
no, these were submitted by one of the developers |
Oct 8, 2015, 3:06 PM | MarshShell | Game: Sonic X-treme |
fake |
Oct 8, 2015, 11:13 AM | jldigital | Model: Bronto Burt |
How di i render the normal maps as the icon? |
Oct 8, 2015, 10:44 AM | Ray Koopa | Model: Thwomp Ruins |
@wg93589: Do with it whatever you desire =3 |
Oct 8, 2015, 10:31 AM | Ray Koopa | Game: Mario Kart 8 |
@Lumcoin: I posted it, you can find it here: http://www.vg-resource.com/thread-27961.html |
Oct 8, 2015, 9:49 AM | Miles Prower (Anti-Verse) | Game: Sonic Generations |
@josh4taylor Glad to see another person willing to add more models to this page, keep up the good work, sir. |
Oct 8, 2015, 8:05 AM | The Prawn | Model: Ra (Default) |
The sun has risen, once again! |
Oct 8, 2015, 7:50 AM | josh4taylor | Game: Sonic Generations |
hey everyone, just wanted to let you people know that perfect chaos should be up soon :) |
Oct 8, 2015, 6:48 AM | tmason101 | Game: Super Mario 3D World |
@Iyenal I dont know the developer but Kinopio is the Japanese version of toad so I'm guessing it has something to do with their japanese names. |
Oct 8, 2015, 4:49 AM | user619 | Game: Inside Out Thought Bubbles |
Thank you :) |
Oct 7, 2015, 10:14 PM | Ray Koopa | Game: Mario Kart 8 |
Yeah, I'm posting it soon in the forum. It will optimize my OBJ track exports at least (I have to check back on the characters for that). |
Oct 7, 2015, 4:37 PM | Random Talking Bush | Model: Courage |
It's only using the most state-of-the-art in the polygoniest technologies. |
Oct 7, 2015, 4:27 PM | Kajabberguy | Model: Courage |
soooooooooooooooooooo high poly |
Oct 7, 2015, 3:21 PM | frankybuster | Model: Lanky Kong Trophy |
HAS (again :3) |
Oct 7, 2015, 3:19 PM | frankybuster | Model: Chao Trophy |
chao! |
Oct 7, 2015, 3:11 PM | Brianhq | Model: Shadow Mario |
8055 Y355 |
Oct 7, 2015, 1:28 PM | A Blob | Model: Sonic the Hedgehog |
I hope that someone's going to make a Generations/Lost World PC mod out of this. :3 |
Oct 7, 2015, 11:30 AM | Majora | Game: The Legend of Zelda: Twilight Princess |
Would love keys (small + boss) and any trees/foliage that can be ripped. Plus statues and the like. Basically, scenery objects short of entire rooms/buildings. knicknacks. Diababa would also be wonderful. |
Oct 7, 2015, 10:50 AM | Onett Person | Model: Shadow Mario |
looks gud b0ss |
Oct 7, 2015, 5:35 AM | SEGA_Princess-Elizabeth | Game: Sonic Free Riders |
Please add Amy, Knuckles, Rouge, Cream, and Tails |
Oct 7, 2015, 3:28 AM | Lumcoin | Game: Mario Kart 8 |
Does a (blender) python script exist for not applying all _spm and _nrm textures manually? (I ask because I'm a noob in python... :/) |
Oct 7, 2015, 1:19 AM | Jay6T4 | Model: Kyogre |
Did somebody say "ogre"? |
Oct 6, 2015, 4:49 PM | Kajabberguy | Model: Doge |
very polygons much model |
Oct 6, 2015, 2:54 PM | teh_supar_hackr | Game: Wario World |
someone should rip the stages and treasures.. |
Oct 6, 2015, 2:23 PM | Kajabberguy | Model: Deoxys Triangle |
Illuminati (i'm so sorry) |
Oct 6, 2015, 2:12 PM | MattLaun | Model: Akita Neru (Ethnic) |
cool :D ! |
Oct 6, 2015, 9:54 AM | TheFip | Game: Okami |
can somoene add amaterasu? |
Oct 6, 2015, 9:23 AM | Miles Prower (Anti-Verse) | Game: Sonic Generations |
I'll consider possibly, even though i'd like to give out some of the custom ones, but that'd require permission from the creators of the models and one's already denied the idea, which i'm alright with and can just possibly teach people how to get them out. |
Oct 6, 2015, 6:09 AM | Espeon233 | Game: Summoners War |
Hi, can you please do every element I noticed majority of them are all fire :( i would gladly appreciate it |
Oct 6, 2015, 1:55 AM | Volvion | Model: Antasma |
Amazing! |