Posted | By | On | Comment |
---|---|---|---|
Oct 17, 2015, 5:50 PM | Miles Prower (Anti-Verse) | Model: Stardust Speedway |
Aside from that English you used, it's left to your mind in my opinion. You have at least two stages to get a Time Stone or two, meaning there's still hope. However, it's never revealed if all Metal Sonic Generators were destroyed, making the player able to interpret their own outcome, I suppose. |
Oct 17, 2015, 5:03 PM | JPEG | Game: Spectrobes Origins |
Ok so I have the .brres for optoger can some get the model & texture files from it? https://drive.google.com/file/d/0BxH8nFZdml-rdVNDSXd3cHdCaTQ |
Oct 17, 2015, 3:44 PM | Techokami | Model: Sonic the Hedgehog |
how did you pull this off? Did someone finally make a proper, working NSBMD converter that doesn't crap itself on these models? |
Oct 17, 2015, 3:23 PM | VGTurtle | Model: Diddy Kong |
Diddy Kong's eyes, though. |
Oct 17, 2015, 2:37 PM | Hallow | Game: Spectrobes Origins |
Here are two so far that I need names for, I'll do more later tomorrow. https://imgur.com/a/eXCP9 |
Oct 17, 2015, 1:56 PM | Hallow | Game: Spectrobes Origins |
I can't get a render that I think is good enough for doldogo. |
Oct 17, 2015, 1:10 PM | sutinoer | Game: P.N.03 (Product Number Zero Three) |
Nice work i hope to see more. |
Oct 17, 2015, 1:03 PM | tmason101 | Game: Spectrobes Origins |
It turns out that krawl you have isn't star, it's similar to star but it's a different type of krawl. It's actually called Kurag. |
Oct 17, 2015, 12:59 PM | tmason101 | Game: Spectrobes Origins |
Thanks so much for your work. Can you add some planet renders to the wiki please? |
Oct 17, 2015, 12:58 PM | tmason101 | Game: Spectrobes Origins |
If you can show me some of the krawl you have I can tell you the names for some of them. I know my krawl well. |
Oct 17, 2015, 12:56 PM | tmason101 | Game: Spectrobes Origins |
Damn, he had a physical body in Spectrobes: Beyond the Portals. |
Oct 17, 2015, 12:54 PM | Hallow | Game: Spectrobes Origins |
nothing hidden under the cloak mesh or the body mesh same goes for the boots. https://i.imgur.com/1h7h4sa.png |
Oct 17, 2015, 12:50 PM | tmason101 | Game: Spectrobes Origins |
Damn, leozar is mashed up pretty bad. I was wondering if it was possible to make edits to the models. I was wondering what Jado looked like without crux's robes or boots on. He might look more like his model in Spectrobes: BTP without them. Is it possible to remove his clothes do a render of Jado without wearing anything? |
Oct 17, 2015, 12:33 PM | Hallow | Game: Spectrobes Origins |
You can just edit the textures, just make sure none of them overlap with the other UVs. I'm currently getting models out that I don't have to fix up much, and waiting to do krawl until there's more info/pics of them with names. https://i.imgur.com/qIMa0QJ.png a lot of the vertex groups aren't properly assigned when ripped, requiring me to fix them by hand, same issue with other spectrobes/bosses/krawl. |
Oct 17, 2015, 12:14 PM | tmason101 | Game: Spectrobes Origins |
Can you do a 4K render for Jado in his normal and krawl form please? |
Oct 17, 2015, 12:12 PM | tmason101 | Game: Spectrobes Origins |
Are there any more types of krawl available? |
Oct 17, 2015, 12:08 PM | tmason101 | Game: Spectrobes Origins |
Is it possible to replace the textures with higher quality ones? Similar textures with higher res? If possible I might try remastering the textures in photoshop because when rendered in 4K the textures have to be stretched. |
Oct 17, 2015, 12:07 PM | tmason101 | Game: Spectrobes Origins |
Is leozar and rygazelle available yet? |
Oct 17, 2015, 10:49 AM | Telespentry | Model: Pepe Sword |
this is such a rare pepe |
Oct 17, 2015, 9:20 AM | Random Talking Bush | Model: Cubot |
@NaluigiRocks: Every cutscene in the game is pre-rendered, means it's impossible to rip anything from 'em. And I don't think the upcoming PC version will change in that regard. |
Oct 17, 2015, 8:18 AM | Hallow | Game: Spectrobes Origins |
They aren't in a format brawlbox recognizes, that should be every weapon now. |
Oct 17, 2015, 8:06 AM | JaysonJeanChannel | Model: Cubot |
Yeah, he has a point. Cubot's head was playable in the circus stages, but his body was only seen in the cutscenes, mostly the opening. |
Oct 17, 2015, 7:33 AM | NaluigiRocks | Model: Cubot |
what about the cutscene model |
Oct 17, 2015, 6:19 AM | Random Talking Bush | Model: Cubot |
Oddly, not in Sonic Lost World. Orbot has a full body, but is cut down to only his head in-game with his glove textures nowhere to be found, and Cubot's got a lot of unused space in his textures for the rest of his body. |
Oct 17, 2015, 6:03 AM | nobody231 | Game: Sonic Lost World |
@iyenal You don't need to, it's being ported to Steam. Coming out on November 2nd of this year. |
Oct 17, 2015, 6:02 AM | nobody231 | Model: Cubot |
Wonder where the Cubot with his body is. |
Oct 17, 2015, 6:01 AM | nobody231 | Model: Tails |
RAAAAAAAGEEEEE NOW YOU'RE TRYING TO CONQUER THIS WHOLE SITE! |
Oct 17, 2015, 1:43 AM | Julian0555 | Game: The Legend of Zelda: Spirit Tracks |
Also most of these models may have faulty weights |
Oct 17, 2015, 1:42 AM | Julian0555 | Game: The Legend of Zelda: Spirit Tracks |
Feel free to ask for stuff |
Oct 17, 2015, 1:20 AM | DatHax | Game: Mario Kart 7 |
No problem :P @dayway05 |
Oct 17, 2015, 12:03 AM | tmason101 | Game: Super Mario 3D World |
@Iyenal Thank you |
Oct 16, 2015, 11:28 PM | tmason101 | Game: Spectrobes Origins |
@Hallowpape Yeah, I fixed the issue. It's a problem with the template, not your fault. I was wondering if the pre-rendered cuteness are extractable, not the in-game cutscenes. Like the opening one and the pegatinium one and the one at the end of the game. |
Oct 16, 2015, 10:16 PM | Aran34x | Game: Super Smash Bros. for Wii U |
Great work on all the rips guys |
Oct 16, 2015, 7:54 PM | Poyo | Model: Captain Falcon |
:E -Captain Falcon |
Oct 16, 2015, 5:26 PM | Red Streak | Game: Super Smash Bros. for Wii U |
Thanks anyway, I'm so excited to use this if you have any insight on how to organise the meshes to make it less of a cluster Fop I'd be glad to hear them, and That true struggle thank you soooooooooooooooooo much have given me the tool to make my you tube series gorgeous. |
Oct 16, 2015, 5:17 PM | Red Streak | Model: Pikachu |
Thank you thank you so much I've been waiting for years for this ever since the first screenshot for this game was posted |
Oct 16, 2015, 3:57 PM | Kold-Virus | Game: Sonic Lost World |
Would love the 3DS version's lower-poly models of the Deadly Six. |
Oct 16, 2015, 3:01 PM | NaluigiRocks | Model: Roy (Fire Emblem) |
dat face tho |
Oct 16, 2015, 2:59 PM | NaluigiRocks | Model: Lucina |
@TabuuForteAkugun probably looks better with shading... |
Oct 16, 2015, 2:54 PM | NaluigiRocks | Model: Luigi |
Its about time. |
Oct 16, 2015, 2:34 PM | supersmashball | Game: Super Smash Bros. for Wii U |
@Red Streak - Well, kinda too late now. Somebody else submitted him. |
Oct 16, 2015, 1:50 PM | Kold-Virus | Model: Lucina |
This Lucina render stares right into your soul. :O |
Oct 16, 2015, 1:47 PM | dayway05 | Game: Mario Kart 7 |
Thank you for ripping Toad Circuit, @DatHax! |
Oct 16, 2015, 12:17 PM | supersmashball | Model: Scarfy Trophy |
Heh. This is lower-poly than Brawl's! |
Oct 16, 2015, 11:49 AM | sutinoer | Game: Mortal Kombat (2011) |
I hope see more models in the next time |
Oct 16, 2015, 11:17 AM | Kold-Virus | Model: Bowser |
This is bar none the best Bowser model ever made. |
Oct 16, 2015, 11:14 AM | KnuckleJoeSandvich | Game: Super Smash Bros. for Wii U |
If any requests are going about in the comments, try doing trophies of the DLC characters. Hell, any new character trophy would be great. I have the textures but not the models, so I couldn't rip it myself if I wanted to. |
Oct 16, 2015, 9:46 AM | ZepicZorua | Game: Super Smash Bros. for Wii U |
I WANT NESS AND LUCAS PLZ AND BATTLEFIELD NONOMEGA |
Oct 16, 2015, 9:45 AM | Red Streak | Game: Super Smash Bros. for Wii U |
@supersmashball That's wonderful do you have an estamate to when you might have it submmited? also I've noticed with these character models they seem to have multiple mesh for different facial expressions. I would assume that pikachu would be no different and has a differnt mesh for when he's grinding his teeth. I guess I'm asking how someone would utilize these. or would it be best to delete everything but the base mesh? |
Oct 16, 2015, 9:41 AM | ZepicZorua | Model: Wario |
PLZ NESS AND LUCAS NEXT |