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Oct 26, 2015, 10:03 AM goldneye Model:
Luigi
this model doesn't work in Maya
Oct 25, 2015, 12:33 PM dshaynie Model:
Super Sonic
This was before sonic 06 set the standered for super sayian hair
Oct 25, 2015, 12:00 PM dshaynie Model:
Speed Highway
About time i could of used this months when i had a animation deadline and i had to make it from scratch...sorry i just really needed to say it
Oct 25, 2015, 11:16 AM Filler Game:
Banjo-Kazooie
@Lemurboy

It's called vertex shading, it's when you place a section of colour over a group vertexes, and it produces a gradient. It is rendered thru the hardware, and is not a texture. I could try to emulate the colour it creates, but those models would probably be rejected.

I am going to upload Rusty Bucket Bay, though,
Oct 25, 2015, 9:28 AM Blendernoob64 Model:
2Fort
Oh my god... this is fantastic!
Oct 25, 2015, 5:57 AM Hiccup Model:
World 1
The bushes don't look right in the big icon.
Oct 24, 2015, 11:43 PM DatHax Game:
Super Smash Bros. for Wii U
Could somebody rip the animal crossing stage, please?
Oct 24, 2015, 6:11 PM Ixbran Game:
Hyrule Warriors
any chance of the other characters, and their recolors, being added soon?
Oct 24, 2015, 4:30 PM Petie Update:
Speedy Spectrobes!
And then you did like 200 more... I don't know how you do it but it's incredible. Keep up the amazing work, Peardian!
Oct 24, 2015, 4:00 PM Kajabberguy Model:
Arwing
this should be in the unused section
Oct 24, 2015, 11:24 AM A Blob Model:
Blaze the Cat
(The model is updated.)
Oct 24, 2015, 11:24 AM A Blob Model:
Sonic the Hedgehog
(The model is updated.)
Oct 24, 2015, 8:26 AM Miles Prower (Anti-Verse) Game:
Transformers Devastation
Hey, you tried, man, don't try so hard, I tried with some modded stuff and it kept coming out messed up.
Oct 24, 2015, 7:23 AM Ray Koopa Model:
Super Sonic
Previewing with shadow is absolutely fine...
Oct 24, 2015, 7:21 AM Ray Koopa Game:
Super Mario 3D World
And if the Autodesk DAE export doesn't work because it sucks as always, use OpenCOLLADA: https://www.khronos.org/collada/wiki/OpenCOLLADA
Oct 24, 2015, 7:10 AM SomeBadger Game:
Animal Crossing: City Folk
I like squirrels. Hope y'all can get the squirrels ripped at some point.
Oct 24, 2015, 6:56 AM iyenal Game:
Super Mario 3D World
@roket333 If you rip with BFRES Ripper and 3ds max the models are automatically rigged,but you have to export it in *.dae because wavefront obj don't support bones.
Oct 24, 2015, 6:56 AM AliAlhakeem Game:
Sonic Dash 2: Sonic Boom
yaaaaaaaaaaaay Thank you so much
Oct 24, 2015, 4:34 AM Peardian Update:
Speedy Spectrobes!
Right now, there are over 400 models in the queue. At the time I wrote that, there were over 500.
Oct 24, 2015, 4:31 AM JaysonJeanChannel Game:
Sonic Dash 2: Sonic Boom
Awesome!
Now I'm hoping for badniks I wanna how to create a copy of Crabmeat.
Oct 24, 2015, 4:30 AM JaysonJeanChannel Model:
Sonic
Yay.
Oct 24, 2015, 12:42 AM funeer Game:
Sonic the Hedgehog (2006)
Can someone import wave ocean?
Oct 23, 2015, 3:29 PM Chris Shade Game:
Mega Man X8
I'm already having trouble trying to rip Lumine
Oct 23, 2015, 7:34 AM JPEG Game:
Spectrobes Origins
@Hollowpape can you post a .blender project file with a model completely loaded & displayed in blender? & I will use it to try to export it to other programs & I will report back with my progress...

I recommend doing it with Optoger because it has so many texture parts.
Oct 23, 2015, 6:46 AM Ray Koopa Game:
Mario Kart 8
@ThatTrueStruggle: For some reason, I read Rainbow Road =3
@RafaLuigi: You have to add animations manually, they are not in the model files, as the animation format has not been reversed publically yet. You need to do that in your 3D modelling program of your choice.
Oct 23, 2015, 3:31 AM SuperAj3 Game:
Sonic Dash 2: Sonic Boom
Nice! (I like how these models made it up faster than Runners XD)
Oct 23, 2015, 2:44 AM stephpage1976 Game:
New Super Mario Bros. Wii
Luigi model is it coming
Oct 23, 2015, 12:08 AM ChipChapChop Game:
Sonic Dash 2: Sonic Boom
Wha? Hey, hey! Good job, RatchetMario!
Oct 23, 2015, 12:07 AM ChipChapChop Model:
Sticks
!!
Oct 22, 2015, 8:36 PM Irastris Model:
Donkey Kong
Nice work, though it's very unfortunate that we don't have the bones yet. I'll be waiting for that day!
Oct 22, 2015, 5:12 PM Hallow Game:
Spectrobes Origins
@jpeg both.

@tmason101 I've tested them all in Blender, Maya 2016, and Unity they all work fine on my end, so I'm not sure.
Oct 22, 2015, 5:01 PM tmason101 Game:
Spectrobes Origins
most of the files are broken, the only program I have that can open them up is maya. Other programs cant open the files.
Oct 22, 2015, 4:45 PM Kajabberguy Game:
Ed, Edd n Eddy: Scam of the Century
only a true expert can model such heads (obvious joke is obvious)
Oct 22, 2015, 4:40 PM JPEG Game:
Spectrobes Origins
Yes I know that... but I asked 2 questions so which 1 of my 2 questions are you saying no to?
Oct 22, 2015, 4:15 PM Trikeboy Game:
Transformers Devastation
The problem with the Transformers themselves is they are slightly messed up on extraction. There would need to be a new plugin for Noesis and I'm not good enough to make that.
Oct 22, 2015, 2:38 PM Irastris Game:
The Legend of Zelda: Spirit Tracks
On the bright side though...
Posted Image
Oct 22, 2015, 2:26 PM Red Streak Model:
Pikachu
OH My dang! The only pikachu model to have arms on the side not the front. to the rigify machine!
Oct 22, 2015, 1:37 PM Miles Prower (Anti-Verse) Game:
Transformers Devastation
I agree, i'd try, but don't have the files or whatever.
Oct 22, 2015, 1:34 PM nobody231 Game:
Transformers Devastation
Now could we have the Transformers themselves, please?
Oct 22, 2015, 12:33 PM brine Game:
The Wonderful 101
Any chance of a Vorkken model please?
Oct 22, 2015, 12:16 PM SuperDuperBuilderman123 Model:
#718 Zygarde
@Random Talking Bush

Can you please add this model to GMOD? I really want to make a fan intro for Pokemon Z.
Oct 22, 2015, 11:35 AM Hallow Game:
Spectrobes Origins
Yours
Oct 22, 2015, 11:25 AM JPEG Game:
Spectrobes Origins
to which question are you saying no?
Oct 22, 2015, 10:53 AM Irastris Game:
The Legend of Zelda: Spirit Tracks
One major annoyance is that I can't seem to find a way to make MKDSCM export more than the default textures. Stuff like alternate expressions are lost.
Oct 22, 2015, 10:24 AM DatHax Game:
Super Smash Bros. Brawl: Project M
Are these direct rips from the mod?
Oct 22, 2015, 8:45 AM Telespentry Model:
Terminal Velocity
has anyone else realized the obvious sonic advance 3 special stage resemblance?
Oct 22, 2015, 5:11 AM Hallow Game:
Spectrobes Origins
Nope, sorry.
Oct 21, 2015, 9:20 PM TeridaxXD001 Game:
The Legend of Zelda: Spirit Tracks
I tried ripping Link but the textures got messed up on his face. Same for Zelda.
Oct 21, 2015, 9:09 PM TeridaxXD001 Game:
Dancing? Pokémon Band (JPN)
Well, Chespin, Frogadier, and Pancham weren't in that, so it's okay. Any chance of the special Pokémon? Hoopa, Mewtwo, Meowth, and PokéTV's AD Pikachu?

EDIT: Started ripping them myself. Hoopa, Inkay, Meowth, and Braixen are in the approval queue, and PokéTV's AD Pikachu has already been approved as part of an update to Pikachu. These are my first Unity model rips.
Oct 21, 2015, 9:03 PM TeridaxXD001 Model:
Hervy
It's the Hash Slinging Slasher!
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