Posted | By | On | Comment |
---|---|---|---|
Oct 26, 2015, 10:03 AM | goldneye | Model: Luigi |
this model doesn't work in Maya |
Oct 25, 2015, 12:33 PM | dshaynie | Model: Super Sonic |
This was before sonic 06 set the standered for super sayian hair |
Oct 25, 2015, 12:00 PM | dshaynie | Model: Speed Highway |
About time i could of used this months when i had a animation deadline and i had to make it from scratch...sorry i just really needed to say it |
Oct 25, 2015, 11:16 AM | Filler | Game: Banjo-Kazooie |
@Lemurboy It's called vertex shading, it's when you place a section of colour over a group vertexes, and it produces a gradient. It is rendered thru the hardware, and is not a texture. I could try to emulate the colour it creates, but those models would probably be rejected. I am going to upload Rusty Bucket Bay, though, |
Oct 25, 2015, 9:28 AM | Blendernoob64 | Model: 2Fort |
Oh my god... this is fantastic! |
Oct 25, 2015, 5:57 AM | Hiccup | Model: World 1 |
The bushes don't look right in the big icon. |
Oct 24, 2015, 11:43 PM | DatHax | Game: Super Smash Bros. for Wii U |
Could somebody rip the animal crossing stage, please? |
Oct 24, 2015, 6:11 PM | Ixbran | Game: Hyrule Warriors |
any chance of the other characters, and their recolors, being added soon? |
Oct 24, 2015, 4:30 PM | Petie | Update: Speedy Spectrobes! |
And then you did like 200 more... I don't know how you do it but it's incredible. Keep up the amazing work, Peardian! |
Oct 24, 2015, 4:00 PM | Kajabberguy | Model: Arwing |
this should be in the unused section |
Oct 24, 2015, 11:24 AM | A Blob | Model: Blaze the Cat |
(The model is updated.) |
Oct 24, 2015, 11:24 AM | A Blob | Model: Sonic the Hedgehog |
(The model is updated.) |
Oct 24, 2015, 8:26 AM | Miles Prower (Anti-Verse) | Game: Transformers Devastation |
Hey, you tried, man, don't try so hard, I tried with some modded stuff and it kept coming out messed up. |
Oct 24, 2015, 7:23 AM | Ray Koopa | Model: Super Sonic |
Previewing with shadow is absolutely fine... |
Oct 24, 2015, 7:21 AM | Ray Koopa | Game: Super Mario 3D World |
And if the Autodesk DAE export doesn't work because it sucks as always, use OpenCOLLADA: https://www.khronos.org/collada/wiki/OpenCOLLADA |
Oct 24, 2015, 7:10 AM | SomeBadger | Game: Animal Crossing: City Folk |
I like squirrels. Hope y'all can get the squirrels ripped at some point. |
Oct 24, 2015, 6:56 AM | iyenal | Game: Super Mario 3D World |
@roket333 If you rip with BFRES Ripper and 3ds max the models are automatically rigged,but you have to export it in *.dae because wavefront obj don't support bones. |
Oct 24, 2015, 6:56 AM | AliAlhakeem | Game: Sonic Dash 2: Sonic Boom |
yaaaaaaaaaaaay Thank you so much |
Oct 24, 2015, 4:34 AM | Peardian | Update: Speedy Spectrobes! |
Right now, there are over 400 models in the queue. At the time I wrote that, there were over 500. |
Oct 24, 2015, 4:31 AM | JaysonJeanChannel | Game: Sonic Dash 2: Sonic Boom |
Awesome! Now I'm hoping for badniks I wanna how to create a copy of Crabmeat. |
Oct 24, 2015, 4:30 AM | JaysonJeanChannel | Model: Sonic |
Yay. |
Oct 24, 2015, 12:42 AM | funeer | Game: Sonic the Hedgehog (2006) |
Can someone import wave ocean? |
Oct 23, 2015, 3:29 PM | Chris Shade | Game: Mega Man X8 |
I'm already having trouble trying to rip Lumine |
Oct 23, 2015, 7:34 AM | JPEG | Game: Spectrobes Origins |
@Hollowpape can you post a .blender project file with a model completely loaded & displayed in blender? & I will use it to try to export it to other programs & I will report back with my progress... I recommend doing it with Optoger because it has so many texture parts. |
Oct 23, 2015, 6:46 AM | Ray Koopa | Game: Mario Kart 8 |
@ThatTrueStruggle: For some reason, I read Rainbow Road =3 @RafaLuigi: You have to add animations manually, they are not in the model files, as the animation format has not been reversed publically yet. You need to do that in your 3D modelling program of your choice. |
Oct 23, 2015, 3:31 AM | SuperAj3 | Game: Sonic Dash 2: Sonic Boom |
Nice! (I like how these models made it up faster than Runners XD) |
Oct 23, 2015, 2:44 AM | stephpage1976 | Game: New Super Mario Bros. Wii |
Luigi model is it coming |
Oct 23, 2015, 12:08 AM | ChipChapChop | Game: Sonic Dash 2: Sonic Boom |
Wha? Hey, hey! Good job, RatchetMario! |
Oct 23, 2015, 12:07 AM | ChipChapChop | Model: Sticks |
!! |
Oct 22, 2015, 8:36 PM | Irastris | Model: Donkey Kong |
Nice work, though it's very unfortunate that we don't have the bones yet. I'll be waiting for that day! |
Oct 22, 2015, 5:12 PM | Hallow | Game: Spectrobes Origins |
@jpeg both. @tmason101 I've tested them all in Blender, Maya 2016, and Unity they all work fine on my end, so I'm not sure. |
Oct 22, 2015, 5:01 PM | tmason101 | Game: Spectrobes Origins |
most of the files are broken, the only program I have that can open them up is maya. Other programs cant open the files. |
Oct 22, 2015, 4:45 PM | Kajabberguy | Game: Ed, Edd n Eddy: Scam of the Century |
only a true expert can model such heads (obvious joke is obvious) |
Oct 22, 2015, 4:40 PM | JPEG | Game: Spectrobes Origins |
Yes I know that... but I asked 2 questions so which 1 of my 2 questions are you saying no to? |
Oct 22, 2015, 4:15 PM | Trikeboy | Game: Transformers Devastation |
The problem with the Transformers themselves is they are slightly messed up on extraction. There would need to be a new plugin for Noesis and I'm not good enough to make that. |
Oct 22, 2015, 2:38 PM | Irastris | Game: The Legend of Zelda: Spirit Tracks |
On the bright side though... |
Oct 22, 2015, 2:26 PM | Red Streak | Model: Pikachu |
OH My dang! The only pikachu model to have arms on the side not the front. to the rigify machine! |
Oct 22, 2015, 1:37 PM | Miles Prower (Anti-Verse) | Game: Transformers Devastation |
I agree, i'd try, but don't have the files or whatever. |
Oct 22, 2015, 1:34 PM | nobody231 | Game: Transformers Devastation |
Now could we have the Transformers themselves, please? |
Oct 22, 2015, 12:33 PM | brine | Game: The Wonderful 101 |
Any chance of a Vorkken model please? |
Oct 22, 2015, 12:16 PM | SuperDuperBuilderman123 | Model: #718 Zygarde |
@Random Talking Bush Can you please add this model to GMOD? I really want to make a fan intro for Pokemon Z. |
Oct 22, 2015, 11:35 AM | Hallow | Game: Spectrobes Origins |
Yours |
Oct 22, 2015, 11:25 AM | JPEG | Game: Spectrobes Origins |
to which question are you saying no? |
Oct 22, 2015, 10:53 AM | Irastris | Game: The Legend of Zelda: Spirit Tracks |
One major annoyance is that I can't seem to find a way to make MKDSCM export more than the default textures. Stuff like alternate expressions are lost. |
Oct 22, 2015, 10:24 AM | DatHax | Game: Super Smash Bros. Brawl: Project M |
Are these direct rips from the mod? |
Oct 22, 2015, 8:45 AM | Telespentry | Model: Terminal Velocity |
has anyone else realized the obvious sonic advance 3 special stage resemblance? |
Oct 22, 2015, 5:11 AM | Hallow | Game: Spectrobes Origins |
Nope, sorry. |
Oct 21, 2015, 9:20 PM | TeridaxXD001 | Game: The Legend of Zelda: Spirit Tracks |
I tried ripping Link but the textures got messed up on his face. Same for Zelda. |
Oct 21, 2015, 9:09 PM | TeridaxXD001 | Game: Dancing? Pokémon Band (JPN) |
Well, Chespin, Frogadier, and Pancham weren't in that, so it's okay. Any chance of the special Pokémon? Hoopa, Mewtwo, Meowth, and PokéTV's AD Pikachu? EDIT: Started ripping them myself. Hoopa, Inkay, Meowth, and Braixen are in the approval queue, and PokéTV's AD Pikachu has already been approved as part of an update to Pikachu. These are my first Unity model rips. |
Oct 21, 2015, 9:03 PM | TeridaxXD001 | Model: Hervy |
It's the Hash Slinging Slasher! |