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Oct 30, 2015, 1:30 PM Random Talking Bush Model:
Rom
Updated the "idol" textures with higher-resolution versions from Re;Birth 3.
Oct 30, 2015, 1:23 PM Random Talking Bush Model:
Ram
Updated the "idol" textures with higher-resolution versions from Re;Birth 3.
Oct 30, 2015, 1:21 PM roket333 Game:
Super Mario 3D World
lol, a wooden Bowser
Oct 30, 2015, 1:16 PM Random Talking Bush Model:
Uni
Updated the "idol" textures with higher-resolution versions from Re;Birth 3.
Oct 30, 2015, 1:14 PM A Blob Model:
Special Stage Half-Pipes
Model has been updated.
Oct 30, 2015, 1:10 PM Random Talking Bush Model:
Nepgear
Updated the "idol" and mouth textures with higher-resolution versions from Re;Birth 3.
Oct 30, 2015, 12:55 PM Random Talking Bush Model:
5pb.
Updated the "acce_c" texture with a higher-resolution version from Re;Birth 3.
Oct 30, 2015, 9:48 AM Centrixe the Dodo Game:
Flushed Away
BROOOOOOO FINALLY
Oct 30, 2015, 8:17 AM SuperGamerKid3D Model:
Sadness
This might be a perfect model for Garry's Mod.
Oct 30, 2015, 12:14 AM Trikeboy Game:
Transformers Devastation
He isnt but the model is in the game data.
Oct 29, 2015, 10:45 PM LJSTAR Model:
Call (Mighty No. 9)
Red Ash's prototype use Unity and so far as I'm aware of, it's impossible to have the rig... Mighty n9's Beck and Red Ash's Call from that prototype seems to have messed up UV, which is the reason why I haven't uploaded them

I also planned to upload Beck and Call from the Mighty n9's demo (first demo), so they will have their bones and rig (since it doesn't use unity) but I have a problem fixing the model's normal (they look blocky, not smooth like here) which is why I still haven't uploaded them yet
Oct 29, 2015, 6:48 PM HotSnot67 Game:
Transformers Devastation
I didn't know Ratbat was going to be in it.
Oct 29, 2015, 6:38 PM HyperFlare957 Game:
Team Fortress 2
It's great to see some new models for the game being uploaded. Looking forward to more.
Oct 29, 2015, 6:35 PM nobody231 Model:
Call (Mighty No. 9)
I wished we had a rig for this...
Oct 29, 2015, 6:33 PM The Prawn Model:
Call (Mighty No. 9)
Would it be possible to get this in a rigged format, as well? Just asking.
Oct 29, 2015, 5:57 PM Nibroc.Rock Model:
Call (Mighty No. 9)
are you planing to upload Mighty No.9 Himself? I'd really like to do a render of him!
Oct 29, 2015, 4:36 PM Struggleton! Model:
Wii Grumble Volcano
the lava is a colored material that uses settings to color it :P
Oct 29, 2015, 3:16 PM Poyo Model:
Mario (Bones)
it's that time of year again

doot doot
Oct 29, 2015, 12:57 PM roket333 Model:
Wii Grumble Volcano
What's wrong with the lava?
Oct 29, 2015, 12:19 PM JaysonJeanChannel Game:
Sonic Rush
Who else us waiting for Rush Adventure?
:3
Oct 29, 2015, 10:06 AM EvenDemonsKnow1 Game:
Super Smash Bros. for Wii U
Can someone rip Ryu, please?
Oct 29, 2015, 10:02 AM Centrixe the Dodo Model:
Mini Bowser's Galaxy Generator
o.0
Oct 29, 2015, 3:23 AM RacingDestiny Game:
Cars 2
@HotSnot67, Idk.
Oct 28, 2015, 8:33 PM A Blob Model:
Special Stage Half-Pipes
New models are submitted...
Oct 28, 2015, 6:42 PM Random Talking Bush Model:
Meta Knight
That in particular is interesting solely because no other character shares most of their geometry with their models from Brawl. Not even Mr. Game & Watch or Jigglypuff (the two most likely candidates, especially the latter being recycled from Melee-to-Brawl).
Oct 28, 2015, 6:20 PM Kold-Virus Model:
Ganondorf
This badass finally arrives.
Oct 28, 2015, 5:46 PM frankybuster Model:
Meta Knight
Just like RTB said, most of his model geometry was reused from Brawl, however they added those thingies in his hands, new textures and some tweaks
Oct 28, 2015, 5:42 PM frankybuster Game:
Sonic Lost World
That's good, but we need a (alot alot alot fastest paced) rise of lyric port too.
Oct 28, 2015, 5:40 PM frankybuster Game:
League of Legends
U don't say? :3
Oct 28, 2015, 5:38 PM frankybuster Model:
Rammus (King)
Bowser indeed
Oct 28, 2015, 5:37 PM frankybuster Model:
Keaton Mask
IT'S PIKARAT!!
Oct 28, 2015, 12:28 PM VGTurtle Model:
Villagers
Eh, I'll take the Sm4sh Villagers any day of the week.
Oct 28, 2015, 10:42 AM turqouise Game:
The Legend of Zelda: The Wind Waker
Will someone please find Laruto? I can't find her anywhere
Oct 28, 2015, 9:16 AM A Blob Model:
Special Stage Half-Pipes
Oops... I didn't look out for the Special Stage half-pipe turns (left, right, up, down).
I'm sorry.
I'll update them later.
Oct 28, 2015, 12:04 AM iyenal Game:
Mario Kart 8
Anyone know how to get title ID and ticket of MK8 DLC please?, I want to rip courses but I searched in wiiubrew and uwizard library and I don't find it.
I can only download the DLC characters/trophies/players with uwizard.
Oct 27, 2015, 6:39 PM chinhmap12345 Game:
Mega Man X8
the mega form of Lumine, i'm working for it
Oct 27, 2015, 6:38 PM chinhmap12345 Game:
Mega Man X8
I have the Lumine model
Oct 27, 2015, 6:01 PM 11th Model:
Luigi
Apart from the materials being transparent and the textures not being linked right (in Blender, at least) it seems to load okay for me. Is that all, or is something else wrong?
Oct 27, 2015, 5:05 PM Hallow Game:
Pokémon Omega Ruby / Alpha Sapphire
Thanks to neobrain's "Braindump" homebrew app, I can finally finish ripping the secret base objects, they are in a/2/5/7 if anybody else wants to rip them as well.
Oct 27, 2015, 4:13 PM sonicshadow4731 Model:
Sonic the Hedgehog
"We gotta keep on running!"
Oct 27, 2015, 4:03 PM powack081 Game:
Pokémon X / Y
add scenes, houses or models from map please guys please
Oct 27, 2015, 3:58 PM powack081 Game:
Pokémon Omega Ruby / Alpha Sapphire
you cant add house's?! please :P
Oct 27, 2015, 2:34 PM Struggleton! Model:
Goomba (Host)
Why not just use 3DS Max to convert it to DAE and import it?
Oct 27, 2015, 1:18 PM sonicshadow4731 Model:
Sonic
Stop, drop, and roll! *Insert Sonic Boom montage*
Oct 27, 2015, 1:13 PM Nintega Dario Model:
Goomba (Host)
Why not include DAE files for people who use Brawlbox?
Oct 27, 2015, 1:00 PM Nintega Dario Model:
Sonic
SonicMain7, my friend ShadowLuigi~NG~ is working on it: https://www.youtube.com/watch?v=jSo5o_cD4kc
Oct 27, 2015, 6:42 AM tmason101 Game:
Spectrobes Origins
@Hallowpape See, this kind of artwork as shown on this card http://vignette2.wikia.nocookie.net/spectrobes/images/d/d0/Flamerax_Card_(Front).jpg/revision/latest?cb=20131126142827

I think it may be in the game as the same artwork is shown when using the card input system. Is it possible to extract these images?
Oct 26, 2015, 11:29 PM Flusak1235 the spriter Model:
Keaton Mask
lol pikachu
Oct 26, 2015, 8:26 PM Filler Model:
Rusty Bucket Bay
@Red Streak

This was really easy, since I just exported the model from Banjo's Backpack (BK modding tool), I pretty much didn't do much. This is why the tool is also credited for the model export.

And yes, I could rip every stage like this. Characters are harder due to vertex shading giving colours that are not possible thru textures. This is why some models had issues with textures before being rejected.
Oct 26, 2015, 6:29 PM Red Streak Model:
Rusty Bucket Bay
This is awesome any change you're doing the characters? or are you just doing stages right now. I know ripping is a pain.
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