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Nov 27, 2015, 4:27 PM TeridaxXD001 Game:
Super Mario 64 DS
I think I saw that Mario, too. I'm pretty sure it was not the main Mario model.
Nov 27, 2015, 4:06 PM Sp4c3Ch1nch1ll4 Model:
Substitute
Thank you so much for putting up a model of this!
Nov 27, 2015, 3:43 PM BefitHaloPWN Model:
Miles ''Tails'' Prower (Modern)
reetyeetbeetmeet
Nov 27, 2015, 3:23 PM Kajabberguy Game:
Mario Tennis: Ultra Smash
does that mean more model rips soon?
Nov 27, 2015, 3:11 PM nobody231 Game:
Mario Tennis: Ultra Smash
Never mind, I got the model to work now! It took a little bit of hacky dirty work, but it all works perfectly now!
Nov 27, 2015, 11:44 AM SEGA_Princess-Elizabeth Game:
Sonic Runners
Tails, Rouge, Knuckles, Amy, Silver, Cream and Shadow please
Nov 27, 2015, 10:42 AM endo Game:
Animal Crossing: New Leaf
will villager be added
Nov 27, 2015, 10:09 AM nobody231 Game:
Mario Tennis: Ultra Smash
@Iratris Rosalina's model when ripped is... kinda broken. You'll be waiting for some time while RTB fine-tunes ripping for Ultra Smash.
Nov 27, 2015, 1:13 AM donovan Game:
Mario Kart 8
@iyenal
You were right !
I've imported models with another software (blender) and now it's working.
But Ireally don't why it doesn't xorking with max...2011 to 2016.

Thanks anyway.
Nov 27, 2015, 12:54 AM RatchetMario Model:
Mario
@Random Talking Bush
What 3ds Max version do you use? I have export a model in 2012 version with both Wunderboy and Cannonfodder SMD importer/exporter tool and there is no any problem when I re-import back again.
That's what I'm using, I don't really gonna use Wall Worms tool anyway. :P
Nov 26, 2015, 10:02 PM valforwing Model:
Mega Man
when someone rips his smash can someone do t-poses on his other megamans?
Nov 26, 2015, 9:48 PM valforwing Model:
James McCloud Trophy
ummmm so this is fox's dad? why is he human?
Nov 26, 2015, 8:56 PM Random Talking Bush Model:
Mario
To be honest, I'm really not sure. At first it was because when I exported it to SMD in the first place, the exporter welded two of the vertices together, but only for the rigging. It was working fine before I exported it, though, so it was mostly due to the fault of the exporter in general. Though it's still a mystery to me why that error would show up again after I imported, fixed it, and re-exported...
Nov 26, 2015, 8:35 PM Hallow Model:
Mario
Nobody's faulting him for it, I also thought It might have just been my blender SMD importer, but on the off chance that it wasn't, I posted about the issue.
Nov 26, 2015, 8:10 PM Zwip-Zwap Zapony Model:
Mario
So that SMD problem with vertices being weighted wrongly... Was that caused by 3DS Max, or by the fact that Blender Source Tools merges vertices near the same location regardless of how the SMD is set up? (Just saying it's not necessarily Random Talking Bush' fault or anything.)
Nov 26, 2015, 7:59 PM supersmashball Model:
Mario
How awfully quick!!
Nov 26, 2015, 7:13 PM Poyo Game:
Pikmin 3
It's almost impressive that there's not a single model of the Pikmin on this site except for the 24-poly Pikmin from Brawl.
Nov 26, 2015, 7:11 PM Ayumi Shinto Game:
Developer's Demo CD
Would like to know the tools used to tip the models to give it a go myself on a few games.
Nov 26, 2015, 6:17 PM teh_supar_hackr Game:
Diddy Kong Racing
stage rips!
Nov 26, 2015, 5:36 PM Hallow Model:
Mario
Fixed now, Thanks.
Nov 26, 2015, 5:28 PM Kajabberguy Model:
Mario
yes. you fixed it
Nov 26, 2015, 5:15 PM Random Talking Bush Model:
Mario
*yells into a pillow*

Re-download it and tell me if it's working now. It doesn't seem to have that rigging problem when I import it in 3DS Max.
Nov 26, 2015, 5:03 PM Hallow Model:
Mario
The SMD versions also have the same issue as @irastris
Nov 26, 2015, 11:53 AM naynaybuggins Game:
Super Mario 64 DS
I submitted the hopefully perfect Cheep Cheep, and I am gonna try and rip some more models.
Nov 26, 2015, 11:18 AM naynaybuggins Game:
Super Mario 64 DS
I tried ripping mario, to find out the result was some sort of mario that looked inflated with messed up textures, hopefully I can fix that.
EDIT: I think I managed to PERFECTLY rip the Cheep Cheep model! :)
Nov 26, 2015, 11:16 AM Irastris Model:
Green Sprixie Princess
@Kajabberguy:
@Random Talking Bush:

Thanks to both of you. :)
Nov 26, 2015, 10:42 AM Random Talking Bush Model:
Green Sprixie Princess
@Irastris: Nintendo loves their texture clamps. :V

The original mapping was so close to the edges that it wrapped around to the other side (which I didn't notice in 3DS Max when I made the render), so I've went and re-uploaded a "fixed" version, should be fine now.
Nov 26, 2015, 10:22 AM Kajabberguy Model:
Green Sprixie Princess
I know. go to the texture menu and clock on image mapping, then change repeat to extend.
Nov 26, 2015, 9:22 AM Irastris Model:
Green Sprixie Princess
@Random Talking Bush: In Blender, there is a seam running down her face, I'm guessing it's an issue with the UV layout. Would you know how to fix this?

Posted Image
Nov 26, 2015, 7:25 AM Kold-Virus Model:
Bubsy
Bubsy looking good instead of creepy? I applaud you.
Nov 26, 2015, 6:47 AM Kajabberguy Game:
Mario Tennis: Ultra Smash
i want luigi the most (I also want all the other characters)
Nov 26, 2015, 5:38 AM naynaybuggins Game:
The Legend of Zelda: Spirit Tracks
Here, I think, it takes ages for models to be accepted, but its worth the wait.
Nov 26, 2015, 5:28 AM Irastris Model:
Bubsy
Wow, you actually made Bubsy look good. Didn't think it was possible.
Nov 26, 2015, 5:09 AM Kold-Virus Model:
Green Sprixie Princess
Pink Gold Peach blows chunks. Sprixie Princess is not only an improvement, but a great choice IMO
Nov 26, 2015, 4:47 AM Centrixe the Dodo Update:
Happy Halloween!
Somebody should rip more models from Tomodachi Life. /).(\
Nov 26, 2015, 3:08 AM Farlavor Game:
Bubsy Customs
Wow... Amazing custom! :3
I liked it... -sigh- if I could do something like this... but I'm still in practice at modeling. :P
Nov 26, 2015, 2:23 AM Brianhq Model:
Bubsy
WHY NIBROC WHY??!?!??! T_T
Nov 26, 2015, 12:30 AM BefitHaloPWN Game:
Sonic Generations
All I ask of you is to get us more enemies, plez
Nov 25, 2015, 8:06 PM Irastris Model:
Green Sprixie Princess
@Kajabberguy: As a swine that hasn't picked up a copy of MK8, I had to Google what that was, and... yeah, thank god.
Nov 25, 2015, 7:59 PM Irastris Model:
Mario
@Random Talking Bush: Alright, that's similar to what I was thinking, thanks again!
Nov 25, 2015, 5:46 PM Random Talking Bush Model:
Mario
@Irastris: Nah, don't worry about it. There's actually nothing rigged to those bones, they seem to be placeholders, probably used for the game's animations to assist with the texture movement for his eyes.
Nov 25, 2015, 5:41 PM Irastris Model:
Mario
@Random Talking Bush: Sorry to bother you again, but are the eye_l, eye_l2, eye_r, and eye_r2 bones supposed to do nothing when translated/rotated?
Nov 25, 2015, 5:02 PM Irastris Game:
Mario Tennis: Ultra Smash
Looking forward to Rosalina, she looks really cute in this game.
Nov 25, 2015, 4:58 PM Irastris Model:
Mario
@Random Talking Bush: Thank you! The FBX works, however the SMD format still has the issue. That's no problem for me, though.
Nov 25, 2015, 3:11 PM stitcheduptogether Model:
Bubsy
Really good looking for a custom!
Seems you can pose him pretty well too from what I saw on Nibroc's gallery
Nov 25, 2015, 2:53 PM Daytin13 Game:
Bubsy Customs
What could possibly go wrong?!
Nov 25, 2015, 2:29 PM Random Talking Bush Model:
Mario
@Irastris: Sometimes, I just hate 3DS Max. Seems like it randomly assumes two vertex points in the same location are rigged to the same bone. I've fixed the rigging, re-download it and it should be working properly now.
Nov 25, 2015, 2:19 PM Irastris Model:
Mario
@Random Talking Bush: I also just noticed this when moving both the hip bone and thigh bone. Is this an issue with your script or the original model?

Posted Image
Nov 25, 2015, 1:48 PM Onett Person Model:
Bubsy
EW
Nov 25, 2015, 1:37 PM valforwing Game:
Disney Infinity
good dinosaur charecters Please!
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