Posted | By | On | Comment |
---|---|---|---|
Jan 9, 2016, 8:27 AM | RavenGM1 | Game: The Simpsons: Hit & Run |
Could someone please upload the vehicles? |
Jan 9, 2016, 8:13 AM | RavenGM1 | Game: Transformers Devastation |
Could someone add the Seekers along with their Null-Rays? |
Jan 8, 2016, 8:58 PM | Nervatel | Update: From Snowhead to Snowdin |
Peardian, you seem to be the only one working on the queue... do you need help or anything, with it ? |
Jan 8, 2016, 8:16 PM | Nightfox | Game: Sonic Colors |
"Developer info coming soon"? Dimps, I thought. And, @Yarcaz, I ripped these models many times before posting them, and due to time restraints only tried to finalize/post the Sonic model. I could easily rip the rest if I had more time, but it was my own rip from the EU ROM. Definitely coincidence, because I posted the Sonic model many months before it was approved.. |
Jan 8, 2016, 8:14 PM | Nightfox | Model: Sonic the Hedgehog |
The major difference I've noticed is that all three models (SR/SRA/SC) use different UV mappings, and then textures are completely different for the body, and ever so slightly different for the shoes. |
Jan 8, 2016, 6:08 PM | frk_14 | Game: The Simpsons: Hit & Run |
finally XD |
Jan 8, 2016, 5:58 PM | Kold-Virus | Game: Super Smash Bros. for Wii U |
Hope more of these get approved soon. The textures are easy to rip, but man, it's a tad annoying. |
Jan 8, 2016, 5:14 PM | ChipChapChop | Game: Super Smash Bros. Brawl |
Great work here! |
Jan 8, 2016, 4:23 PM | ChipChapChop | Game: GiFTPiA |
This game deserves an HD Wii-make / Western release. Nintendo eShop, of course. |
Jan 8, 2016, 1:05 PM | Onett Person | Game: Shaun the Sheep |
^ |
Jan 8, 2016, 10:40 AM | bulby1 | Game: Shaun the Sheep |
What. |
Jan 8, 2016, 9:55 AM | iyenal | Game: Mario Kart 8 |
I think we have to wait a long time for MK8 dlc... |
Jan 7, 2016, 8:08 PM | Ecko | Game: Summoners War |
@randommajin: Awesome. That is probably the best use you could get out of posed models too :P throw on some shaders or tweened animations and you can get some really nice visual effects through the simulation depending on what it allows you to do in that regard. |
Jan 7, 2016, 2:19 PM | Struggleton! | Model: Sweet Sweet Canyon |
That water texture applied in the icon is actually the water's normal mapping |
Jan 7, 2016, 12:18 PM | System | Game: New Super Mario Bros. 2 |
Ok I dumped Larry Koopa. Just need to make an Icon somehow then submit |
Jan 7, 2016, 11:34 AM | System | Game: New Super Mario Bros. 2 |
@LarryKoopaIsAwsome I will see what I can do |
Jan 6, 2016, 12:59 PM | BootFootSnail | Model: Proto Man Trophy |
Thanks! Been looking everywhere for a half way decent ProtoMan model. |
Jan 6, 2016, 11:38 AM | EnzoAnnoying | Model: W. D. Gaster |
Why so low poly? |
Jan 6, 2016, 8:48 AM | randommajin | Model: Death Knight |
For some reason this figure's normals are off. I turn it inside out I can see the texture but it's inside out. If I put it right side in, all the textures are black. |
Jan 6, 2016, 8:03 AM | OceanTraveler2 | Game: The Legend of Zelda: Spirit Tracks |
And the Rest of the Trains? |
Jan 6, 2016, 6:37 AM | randommajin | Game: Summoners War |
@ecko: I found a use for the figures now in Table Top Simulator. |
Jan 5, 2016, 4:55 PM | Yarcaz | Model: Sonic the Hedgehog |
@Virt They are very similar but ever so slightly different. |
Jan 5, 2016, 4:38 PM | WeAreOutOfGoodNames | Game: The Legend of Zelda: Spirit Tracks |
Any chance we could get Cole or Byrne? |
Jan 5, 2016, 3:23 PM | Kajabberguy | Game: Yoshi's Story |
probably |
Jan 5, 2016, 12:19 PM | TeridaxXD001 | Game: Yoshi's Story |
I meant the pop-up things in general. |
Jan 5, 2016, 7:21 AM | LuigiRulz324 | Game: Sonic the Hedgehog (2006) |
Hey if anyone can rip The Soleanna Castle Town model or at least the centerpiece where The Festival of the Sun was held I'd be thrilled thank you. I need it for a 3D mockup I'm making for my Sonic 06 rewrite, soon to be posted to my Deviantart. |
Jan 5, 2016, 6:17 AM | Yarcaz | Game: Sonic Colors |
Lol I ripped all of the models for sonic colors and 2 weeks after I do and I submit a link to it a model of it gets uploaded, coincidence? Anyway did you rip it on your own or use the models that I provided a link with (be honest, if you did it on your own, then great job, if you used my models, then I only have 1 request, add me as submitter because it can list multiple submitters for 1 model). The link should be on my model submissions page on the forums. |
Jan 5, 2016, 6:09 AM | Yarcaz | Game: Sonic Rush |
I just used the MKDS Course Editor and it worked with Sonic Colors DS, but how do I convert the maya files that contain the bones to work with the .obj model file? |
Jan 5, 2016, 4:27 AM | Ray Koopa | Model: Sweet Sweet Canyon |
The water is shaded at runtime, this is a placeholder texture. |
Jan 5, 2016, 4:27 AM | Ray Koopa | Model: Wii Grumble Volcano |
It's shaded at runtime, and the gray texture is just a placeholder. |
Jan 5, 2016, 4:20 AM | Ray Koopa | Model: Electrodrome |
You know, shaders'n'stuff |
Jan 5, 2016, 4:18 AM | Ray Koopa | Model: Standard Kart |
They didn't have any costumes at first, so maybe they didn't think about it. And they probably think Baby / Metal characters are so freakingly important they need their own character slot. |
Jan 5, 2016, 4:15 AM | Ray Koopa | Model: Larry |
Eyes are attached to the head bone, if Meshlab doesn't respect that, they will be oriented to the model origin, which is around the feet in wrong rotation. |
Jan 5, 2016, 4:13 AM | Ray Koopa | Game: Mario Kart 8 |
I'm not uploading any more models at the moment, as I either don't have the files (for DLC tracks) nor the resources/corrected scripts (most track objects and karts bug out in the import for me). And yeah, no time. =D |
Jan 4, 2016, 3:11 PM | ovrsurge | Game: Pokémon Omega Ruby / Alpha Sapphire |
It's more work to do but shouldn't the pokemon overworld models have been rendered without any mipmaps? They don't have any of that blur in-game and it might be better for presentation? example:http://i.imgur.com/a6ugfpe.png |
Jan 4, 2016, 2:26 PM | BootyPatrol | Game: Nicktoons: Attack of the Toybots |
Dan Phantom would be pretty cool too, but I mean if you don't want to be cool then I completely understand. |
Jan 4, 2016, 5:27 AM | Slayer.92 | Model: Lilithmon |
Damn Lilithmon is hot =P |
Jan 4, 2016, 4:59 AM | Ecko | Game: Summoners War |
@randommajin: With a very small amount of effort you can make them T-pose even without having to mess with uvmaps or textures... http://i.imgur.com/xCl3Dn8.png -- It's nice to post these for people to use even posed though anyway for fan art or other uses like just looking at the low poly topology and getting an idea of how to allow such deformations with limiting the poly counts so much. Reference is always nice. |
Jan 3, 2016, 3:18 PM | Onett Person | Game: Shaun the Sheep |
this was a game? |
Jan 3, 2016, 3:05 PM | SonKenta | Model: Master Roshi |
Awesome, now where is Kid Krillin and Kid Goku? |
Jan 3, 2016, 10:58 AM | Larry Koopa Is Awesome | Game: New Super Mario Bros. 2 |
@ToxicMario6421 I mean, I can rip him since i got the E-shop version of the game, but hehe, I don't know how |
Jan 3, 2016, 9:44 AM | magictoad354 | Model: Dr. Mario |
@CrashBoomer mario developed terminal 8 |
Jan 2, 2016, 11:47 PM | SuperGamerKid3D | Game: Tomodachi Life |
There is a duplicate of Tomodachi Life on Pending Games. Cancel that duplicate and put the sumbitted models in here. |
Jan 2, 2016, 8:17 PM | Ayumi Shinto | Model: Crocodile Isle |
Wait is DK's island also fully developed? Looks way too clean to just be a flat image surely. |
Jan 2, 2016, 6:34 PM | lemurboy12 | Model: Crocodile Isle |
daaaaaaaaaaaamn |
Jan 2, 2016, 6:21 PM | ThisisDot | Model: Metal-head Donkey Kong |
Is there something you should tell me Big Buddy |
Jan 2, 2016, 6:20 PM | ThisisDot | Model: Crocodile Isle |
holy moly |
Jan 2, 2016, 4:38 PM | Larry Koopa Is Awesome | Game: New Super Mario Bros. 2 |
@ToxicMario6421 can you rip larry koopa |
Jan 2, 2016, 4:36 PM | ThisisDot | Game: Super Smash Bros. for Wii U |
When is Dark Pit coming |
(1 comment posted on NSFW model hidden.)