Posted | By | On | Comment |
---|---|---|---|
Feb 15, 2016, 12:03 PM | Random Talking Bush | Model: #719 Diancie |
@Yarcaz: Yes, but I've included it in both games for completeness's sake since the regular model is the same. I don't feel like making a separate archive on the site without the Mega form just because X/Y didn't have it. |
Feb 15, 2016, 12:03 PM | Yarcaz | Model: Calem (NPC) |
Does this include all the male characters present when choosing an option when starting the game? |
Feb 15, 2016, 12:02 PM | Yarcaz | Model: #720 Hoopa |
Wasn't Hoopa's other form only in OR/AS? |
Feb 15, 2016, 12:02 PM | Random Talking Bush | Model: #710 Pumpkaboo |
@Yarcaz: Only the "Super" size is for whatever reason. The other sizes are scaled in-game and technically don't have unique models. |
Feb 15, 2016, 12:01 PM | Yarcaz | Model: #719 Diancie |
Wasn't Mega Diancie only in OR/AS? |
Feb 15, 2016, 12:00 PM | Yarcaz | Model: #710 Pumpkaboo |
Are the different sizes included (normal & shiny)? |
Feb 15, 2016, 11:59 AM | Random Talking Bush | Model: #670 Floette |
@Yarcaz: The flower colouring is the only difference between the forms, and yes the very last one is the Shiny colour for AZ's Floette, which is definitely unused. |
Feb 15, 2016, 11:58 AM | Yarcaz | Model: #703 Carbink |
Too bad the other forms of Carbink only exist in the anime. |
Feb 15, 2016, 11:58 AM | Random Talking Bush | Model: #666 Vivillon |
@Yarcaz: Yes, I just couldn't add them all on the preview because it's cramped enough as it is already. |
Feb 15, 2016, 11:58 AM | Random Talking Bush | Model: #649 Genesect |
@Yarcaz: Yes, I just didn't include those on the render because it was a bit redundant (and there's no differences on the Drives themselves on the Shiny colourization). |
Feb 15, 2016, 11:57 AM | Yarcaz | Model: #694 Helioptile |
It desperately needs a hug. |
Feb 15, 2016, 11:55 AM | Yarcaz | Model: #670 Floette |
Are those all the forms? Shouldn't there be more because of the flowers, or am I wrong? (Or is that last one a shiny of AZ's Floette because that would make more sense) |
Feb 15, 2016, 11:54 AM | Yarcaz | Model: #669 Flabébé |
Those "floating" bodies look... strange, lol. |
Feb 15, 2016, 11:53 AM | Yarcaz | Model: #666 Vivillon |
Are the shiny forms of Vivillion for the other patters also included? |
Feb 15, 2016, 11:52 AM | Yarcaz | Model: #649 Genesect |
Are the drives on the other 4 drives present in the shiny model? |
Feb 15, 2016, 11:47 AM | Yarcaz | Model: #484 Palkia |
Looks like Palkia is looking for a hug, lol. |
Feb 15, 2016, 11:46 AM | Random Talking Bush | Model: #351 Castform |
@Yarcaz: There's actually no difference for those! Nintendo/Game Freak got lazy. |
Feb 15, 2016, 11:46 AM | Yarcaz | Model: #483 Dialga |
Looks like Dialga is trying to do a split lol. |
Feb 15, 2016, 11:42 AM | Yarcaz | Model: #351 Castform |
Does this include the shiny forms of the sun, rain, and wind forms of castform? |
Feb 15, 2016, 11:40 AM | Random Talking Bush | Model: #201 Unown |
@Yarcaz: Yes, but I only had enough room to show off one on the preview. |
Feb 15, 2016, 11:36 AM | Yarcaz | Model: #201 Unown |
Are the shiny versions of b-? also included? |
Feb 15, 2016, 9:29 AM | ShroomTube | Model: Mansion Exterior |
This model is HUGE!! |
Feb 15, 2016, 8:43 AM | ShroomTube | Game: Mario Kart 8 |
Can someone please port N64 Rainbow Road's Start/Finish Line? Where are the waves? I did a a chunk of rainbow in the model, I guess thats used for the waves in game |
Feb 15, 2016, 8:04 AM | Yarcaz | Model: Brycen Jet |
I hope that we get more models based off of the enemies/props from Pokéstar Studios. |
Feb 15, 2016, 7:48 AM | Yarcaz | Model: Leaf |
What style if this based on? Or is it not based on anything at all. (By style I mean based on how models looked in other games, Ex: Pokemon Battle Revolution, Pokemon Colosseum/XD Gale of Darkness, etc.) |
Feb 15, 2016, 7:48 AM | Yarcaz | Model: #0650 Chespin |
What style if this based on? Or is it not based on anything at all. (By style I mean based on how models looked in other games, Ex: Pokemon Battle Revolution, Pokemon X/Y/ORAS, etc.) |
Feb 15, 2016, 7:47 AM | Yarcaz | Model: #0474 Porygon-Z |
What style if this based on? Or is it not based on anything at all. (By style I mean based on how models looked in other games, Ex: Pokemon Stadium 1/2, Pokemon Colosseum/XD Gale of Darkness, etc.) |
Feb 15, 2016, 7:11 AM | NaluigiRocks | Game: Super Smash Bros. for Wii U |
Where's Pac-Man and the rest of the DLC? |
Feb 15, 2016, 7:05 AM | Chirz | Game: Pokémon X / Y |
And the Kalos collection is complete! |
Feb 15, 2016, 7:04 AM | NaluigiRocks | Model: Tornado |
Tails is part of the model? |
Feb 15, 2016, 4:51 AM | Master_LP | Game: Pokémon Omega Ruby / Alpha Sapphire |
Can you add the Gym Leaders, please? |
Feb 15, 2016, 4:32 AM | Master_LP | Game: Animal Crossing: New Leaf |
@Volvion Can you add Kidd? |
Feb 15, 2016, 3:45 AM | milak | Game: Pokémon X / Y |
add electivire and luxray plz |
Feb 14, 2016, 10:42 PM | roket333 | Game: Sonic Generations |
Iblis biter and taker are pending |
Feb 14, 2016, 9:41 PM | roket333 | Game: Sonic Generations |
I have recently bought 3DS Max 2009 from Ebay today and I still have the havok content tools 2010 2.0 from when I tried to do it with 3DS Max 2016 so expect large models like Perfect Chaos and the Crisis City tornado earliest next saturday, latest being ~2070 |
Feb 14, 2016, 8:18 AM | frk_14 | Game: .hack//Link |
these stages are images, maybe the boss battle stages, but there are nothing special |
Feb 14, 2016, 7:57 AM | valforwing | Game: .hack//Link |
i don't mean the random dungeons i ment the important areas. like Mac Anu and Hidden Forbidden Holy Ground. |
Feb 14, 2016, 7:53 AM | valforwing | Model: Cubia |
he's one of the manga charecters |
Feb 14, 2016, 7:31 AM | NOWraft | Model: Sonic the Hedgehog (Modern) |
ehh why it's not rigged man? |
Feb 13, 2016, 10:59 AM | JaysonJeanChannel | Model: Common Enemy Parts |
Okay. Thanks |
Feb 13, 2016, 8:20 AM | naynaybuggins | Game: Disney Infinity |
@David184 The 3.0 models have been encrypted in a special way, making them unrippable for now. |
Feb 13, 2016, 8:11 AM | sfsonic12012 | Game: Hyrule Warriors |
Can you upload some models of the gorons from death mountain? |
Feb 13, 2016, 8:09 AM | roket333 | Game: Sonic Generations |
give it a minute, the file is almost 6GB |
Feb 13, 2016, 7:55 AM | tintan | Game: Sonic Generations |
Your link does not work. |
Feb 13, 2016, 7:44 AM | roket333 | Game: Sonic Generations |
ANNOUNCEMENT FOR MODEL RIPPERS OR PEOPLE WHO WANT THE MODELS RIPPED I have created a pack with all the necessary tools for model/ar file ripping at www.tinyurl.com/SGripping ANY info you need on how to use anything in it can be found in a text file in the Tools folder :) Good luck and Happy Ripping! |
Feb 12, 2016, 11:53 PM | frogz2007 | Game: The Simpsons: Hit & Run |
Would the actual level models be rippable? |
Feb 12, 2016, 10:54 AM | kkzero2015 | Model: W. D. Gaster |
The N64-like design represents Gaster pretty well. I'm quite fond of the low-poly styles, actually. |
Feb 12, 2016, 10:43 AM | naynaybuggins | Game: The Simpsons: Hit & Run |
The vehicles are hard to rip, and would be a GREAT addition! The icon sizes are on the upload model page :) |
Feb 12, 2016, 9:31 AM | The 100 Mega Shock! | Model: #479 Rotom |
@Super Princess Peach, you need to flip the facing of the normals on the polys you want to act as an outline. idk how to do this specifically in Blender but it's a common trick for getting outline effects since each poly usually only has one visible side. |
Feb 12, 2016, 8:24 AM | dlfon99 | Game: Sonic Colors |
Blender is having issues importing the stage .obj files. What's happening? |