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Aug 31, 2014, 7:48 AM Mystie Model:
Sonic the Hedgehog
Sonic R was a pretty bad game, but I do like its models. :D
Aug 31, 2014, 7:46 AM Mystie Model:
Bayonetta (Default)
Sorry it took so long for me to get her up! I ran into a LOT of problems, but now she's finally here! I promise it won't take as long to get the other characters up.
Aug 20, 2014, 4:26 PM Mystie Model:
Wine Bottles
Updated with two bottles I missed, and smoothed out the meshes of the first four as well.
Aug 18, 2014, 2:07 PM Turbo Thunderbolt Model:
Sally Acorn (Sonic Generations-Style)
Why thanks guys.
(PS I used blender for this model :v
Aug 18, 2014, 2:35 AM Nightraven Model:
Hurricos
@Mystie: Thanks for the info! Much appreciated
Aug 14, 2014, 12:38 PM Jinzo-Advance Model:
Axem Rangers
Weren't they a parody of the Power Rangers? I'm just going to say it for the heck of it... Go Go Axem Rangers!

Nice work.
Aug 11, 2014, 8:52 AM JaysonJean Model:
Sonic the Hedgehog (Modern)
Better than three mouths! XD
Aug 10, 2014, 11:58 AM JaysonJean Model:
Grind Booster
:3
Aug 10, 2014, 10:13 AM JaysonJean Model:
Dash Pad
Awesome!
Aug 6, 2014, 10:43 PM Sandmanfan Model:
Police Guard
This model should be in SpongeBob SquarePants: Lights, Camera, Pants! > Characters. Can someone please fix this?
Aug 5, 2014, 2:48 AM Nonhuman Model:
iCarly
damn
Aug 5, 2014, 12:37 AM Nonhuman Model:
Pac-Man
OH MAN, I'M A MEME!
STOP.
Aug 4, 2014, 11:25 AM Mystie Model:
Hurricos
@Nightraven: There's a program called Spyro World Viewer (or something like that), which allows you to rip all of the levels from the PS1 Spyro games.

Dunno about ripping from Ace Combat, sorry.
Aug 4, 2014, 4:38 AM Nightraven Model:
Hurricos
How did you rip maps or map models from a PSX game? I'm taking ages to rip something from Ace Combat 3 and 2..
Aug 3, 2014, 9:28 AM Mystie Model:
#066 Machop
Nice to see someone's finally found a way to rip T-posed Pokemon Battle Revolution models!
Aug 2, 2014, 2:30 PM jdawg06w Model:
Sally Acorn (Sonic Generations-Style)
to look at modules
Aug 2, 2014, 2:30 PM jdawg06w Model:
Sally Acorn (Sonic Generations-Style)
i use blender
Jul 31, 2014, 9:37 AM Random Talking Bush Model:
Alphamon Ouryuken
@PowerE: The models for Digimon Masters are using the GameBryo format, so just find anything compatible with that format (NifSkope, Noesis, the one 3DS Max importing plugin, etc.) and you should be good to go!
Jul 30, 2014, 4:11 PM PowerE Model:
Alphamon Ouryuken
How do you do to extract the models? :o nice work!
Jul 29, 2014, 8:13 PM TheCrusherMC Model:
Silver the Hedgehog
I can't get the fur to show up when I render
Jul 29, 2014, 2:34 PM Mystie Model:
Coco Bandicoot
They are, but it should be pretty easy to rig these models since they are in normal standing poses.
Jul 28, 2014, 8:30 AM Brandondorf9999 Model:
MetalEtemon
Why doesn't this Kong have clothes on?
Jul 28, 2014, 8:25 AM Brandondorf9999 Model:
Commandramon
I remember the regular variants of Agumon and Greymon. I never saw the military variant of Agumon like this.
Jul 28, 2014, 8:22 AM Brandondorf9999 Model:
Argomon 2
Is that head on the digimon from Silverbeak?
Jul 27, 2014, 9:17 AM Nonhuman Model:
Newtrat's Tuskinator
Just like TF2's sticky launcher
Jul 26, 2014, 8:17 PM Random Talking Bush Model:
Lance
Jeez. For the longest time this was a duplicate submission of Kevin, and nobody bothered to mention it. It is fixed now.
Jul 25, 2014, 11:34 PM Sandmanfan Model:
Coco Bandicoot
Are these their default poses? It looks like they were ripped in-game.
Jul 19, 2014, 8:31 PM Samueljoo Model:
DexDorugoramon
My XNAlara has no Obj. Please help.
Jul 16, 2014, 11:31 PM sutinoer Model:
The Flying Krock
Wow you are amazing
Jul 14, 2014, 9:58 PM trevor403 Model:
Cortana
Has anyone figured out how to apply Cortana's alpha map?
Jul 14, 2014, 9:45 AM Random Talking Bush Model:
Cheese
Use whichever format your modelling program will accept. And if none of them work, try using Noesis to convert it to a format that you can use.
Jul 14, 2014, 3:57 AM Bendogzing Model:
Buttercup
Hey, I don't want to sound mean, but would you mind finding Ben and Vilgax from the game? ^^
Jul 13, 2014, 11:46 PM The Sordic Rostius Model:
Cheese
Can u help me?How can i import it to my programme i mean it have so many files wich 1 is the correct or what i am suppose to do?Please help!
Jul 11, 2014, 4:30 AM Mystie Model:
Kebako & Squiddie (v1.3)
*looks it up again* Oh fuck, you're right. It was just an April Fools joke. DAMN IT.

(That explains why I couldn't find it on the eShop...)
Jul 10, 2014, 12:47 PM Dazz Model:
Kebako & Squiddie (v1.3)
Shame it doesn't exist :P

Love the little dude in the bottom right! Haha
Jul 8, 2014, 1:14 PM Mystie Model:
Dominique Trix
Fixed a glitchy-looking area on the back of her skirt, and another that was underneath her right arm.
Jul 7, 2014, 10:13 AM Petie Update:
Welcome to a Brand New Models Resource!
@Dazz Oops... probably should have included that. :P
Jul 7, 2014, 5:31 AM doggyhow Update:
Welcome to a Brand New Models Resource!
fixed! thanks! and sorry if i sounds a little arrogant
Jul 7, 2014, 2:24 AM Dazz Update:
Welcome to a Brand New Models Resource!
(To fix this, press ctrl+f5)
Jul 6, 2014, 12:04 PM Petie Update:
Welcome to a Brand New Models Resource!
Can you elaborate on that a bit? What kind of bugs? It may be that you're using a cached version of the old stylesheet which would make the site look like a mess of random shapes and ads.
Jul 6, 2014, 8:50 AM doggyhow Update:
Welcome to a Brand New Models Resource!
sorry, but i don't see any diferences, i'm just see a bunch of bugs for chrome navigator, and a lot of Ad's
Jul 5, 2014, 5:53 PM Mystie Model:
Trogdor
♫ Trogdor was a man...
I mean, he was a dragon man...
Er...maybe he was just a dragon...
But he was still...TROGDOOOOOOOOOOOOORRRRRRR!!! ♫
Jul 3, 2014, 2:57 PM Jere Model:
Sonic the Hedgehog (Modern)
He has two mouths...
Jul 3, 2014, 1:31 PM Jere Model:
Blaze the Cat
I really like this model, especially the bones in the eyelids and mouth. But there are a few issues, but not a lot. When I import this model into Blender it comes pre-rigged (I really like that, I get to start animating right away) but some of the rigging is a little "broken." The tip of the thumbs don't deform with the rest of the thumb, so when I manipulate the thumb bones the thumbs "stretch," leaving the tips behind. There's also a vertex in the face that does this same thing. I don't know anything about the modeling process, I work with the animation of characters, so I don't know if this can be fixed at all, but I thought I'd address this issue I've found.
Jun 29, 2014, 8:01 AM Mystie Model:
Ms Pac-Man
I miss Ms. Pac-Man. Cylindria can go screw herself.
Jun 28, 2014, 6:40 AM Mystie Model:
Golden Banana
"Mmmmmmm...banana..."
Jun 22, 2014, 4:17 PM kidneptune101 Model:
Jellal Fernandes
This model crashes 3ds max, try re-uploading please
Jun 9, 2014, 8:36 AM SharpHermit Model:
Olimar & Pikmin
oh my gosh amazing !!
Jun 1, 2014, 1:45 AM real MrRiccardo3 Model:
Sonic the Hedgehog (Modern)
awesome
May 31, 2014, 3:13 PM Talaaya Model:
Nebri
This is actually Faraleth, not Nebri.
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