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Mario (Statue Form)
Category
3DS
Game
Super Mario 3D Land
Section
Characters
Submitter
Centrixe the Dodo
Size
117.45 KB
Format
ZIP (application/zip)
Hits
13,135
Comments
15
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Peardian
Aug 29, 2024, 3:50 PM
@Spamzilla: If the engine does not support mirroring, then you will have to compensate by manually mirroring the texture yourself. Make a copy of the texture, set the canvas size to ×2 the original size (keep the original in the top left corner), then fill the empty space with flipped versions of the texture. Then, in Blender, scale up the UVs by ×2.
If at least half of Mario's face isn't in the right place, you scaled the UVs incorrectly. If half of Mario's face is right but parts of it look bad, then you mirrored the texture incorrectly. You already know what the end result should look like, so keep trying until it looks right.
Spamzilla
Aug 29, 2024, 3:44 AM
I don't think GZDoom has a mirror feature like Blender does
applecuckoo
Aug 29, 2024, 2:05 AM
@Spamzilla: ah, I assumed you'd be using it in Blender like most people. You'll have to find the setting in your game engine/shader/whatever to mirror the texture then. The instruction to do that doesn't get exported out of Blender since it's just a shader.
Grounder
Aug 28, 2024, 2:33 PM
@Spamzilla; And it is for SURE the actual statue texture, and not the bandanna? Because it works for me.
Spamzilla
Aug 28, 2024, 12:19 PM
I did set it to mirror and it had no affect on the final model
Grounder
Aug 28, 2024, 12:13 PM
Spamzilla; did you make sure the texture is set to Mirror?
BillyBnMOfficial
Aug 28, 2024, 10:17 AM
"uv is screwed up" and it's just how Nintendo did it so that the texture won't be as big.
The amount of times I hear this
Spamzilla
Aug 28, 2024, 9:46 AM
@applecuckoo - I tried your shading setup and it only works in Blender. When I import it into my game it looks botched still. I think this is because the UV mapping is completely screwed up.
https://imgur.com/gallery/tanooki-luigi-fails-NlVsZlm
applecuckoo
Aug 27, 2024, 10:36 PM
@Spamzilla: nah, you just need to make sure all the shaders (in this case, the bandana and Statue Mario himself) are set up like the following image:
if you can't see it, then the key changes are that 1: each Image Texture's third drop-down menu should be set to 'Mirror',
2: there should be a Color Attribute node with the text box set to whatever option is available
and 3: there should be a Mix Color node with the second drop down set to Multiply. The factor should be set to 1.
Spamzilla
Aug 27, 2024, 7:10 PM
I tried this in Blender 3.5 and the graphics are botched
A Rayman Fan
Dec 14, 2022, 6:33 PM
i'm a stone luigi
PartySlime76
Jun 23, 2018, 4:17 PM
STAHP RIGT DERE!
Flandre9999vr
Feb 3, 2016, 1:02 PM
Talk to the hand
CHEMI6DER
Jan 21, 2016, 3:20 AM
Yes, it is.
NaluigiRocks
Jan 19, 2016, 10:10 AM
wait statue Mario is a separate model?
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