# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Mario (Statue Form)
Category 3DS
Game
Section
Characters
Submitter Centrixe the Dodo
Size 117.45 KB
Format ZIP (application/zip)
Hits 13,079
Comments 15

Download Zip Archive
Download Zip Archive
Zip Contents[5]
  • Statue Mario/MarioRaccoonDogStatue.dae
  • Statue Mario/MarioRaccoonDogStatue.mtl
  • Statue Mario/MarioRaccoonDogStatue.obj
  • Statue Mario/Player_xx01_MarioRaccoonDogStatueCape_dif.png
  • Statue Mario/Player_xx01_MarioRaccoonDogStatueStone_dif.png
Previous Previous Model | Next Model Next

You must be logged in with an active forum account to post comments.
Avatar
Aug 29, 2024, 3:50 PM
@Spamzilla: If the engine does not support mirroring, then you will have to compensate by manually mirroring the texture yourself. Make a copy of the texture, set the canvas size to ×2 the original size (keep the original in the top left corner), then fill the empty space with flipped versions of the texture. Then, in Blender, scale up the UVs by ×2.

If at least half of Mario's face isn't in the right place, you scaled the UVs incorrectly. If half of Mario's face is right but parts of it look bad, then you mirrored the texture incorrectly. You already know what the end result should look like, so keep trying until it looks right.
Avatar
Aug 29, 2024, 3:44 AM
I don't think GZDoom has a mirror feature like Blender does
Avatar
Aug 29, 2024, 2:05 AM
@Spamzilla: ah, I assumed you'd be using it in Blender like most people. You'll have to find the setting in your game engine/shader/whatever to mirror the texture then. The instruction to do that doesn't get exported out of Blender since it's just a shader.
Avatar
Aug 28, 2024, 2:33 PM
@Spamzilla; And it is for SURE the actual statue texture, and not the bandanna? Because it works for me.
Avatar
Aug 28, 2024, 12:19 PM
I did set it to mirror and it had no affect on the final model
Avatar
Aug 28, 2024, 12:13 PM
Spamzilla; did you make sure the texture is set to Mirror?
Avatar
Aug 28, 2024, 10:17 AM
"uv is screwed up" and it's just how Nintendo did it so that the texture won't be as big.

The amount of times I hear this
Avatar
Aug 28, 2024, 9:46 AM
@applecuckoo - I tried your shading setup and it only works in Blender. When I import it into my game it looks botched still. I think this is because the UV mapping is completely screwed up.

https://imgur.com/gallery/tanooki-luigi-fails-NlVsZlm
Avatar
Aug 27, 2024, 10:36 PM
@Spamzilla: nah, you just need to make sure all the shaders (in this case, the bandana and Statue Mario himself) are set up like the following image:
Posted Image
if you can't see it, then the key changes are that 1: each Image Texture's third drop-down menu should be set to 'Mirror',
2: there should be a Color Attribute node with the text box set to whatever option is available
and 3: there should be a Mix Color node with the second drop down set to Multiply. The factor should be set to 1.
Avatar
Aug 27, 2024, 7:10 PM
I tried this in Blender 3.5 and the graphics are botched
Avatar
Dec 14, 2022, 6:33 PM
i'm a stone luigi
Avatar
Jun 23, 2018, 4:17 PM
STAHP RIGT DERE!
Avatar
Feb 3, 2016, 1:02 PM
Talk to the hand
Avatar
Jan 21, 2016, 3:20 AM
Yes, it is.
Avatar
Jan 19, 2016, 10:10 AM
wait statue Mario is a separate model?
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending models
Click for a random model!